intruducing limit system for race strategy development (as an idea)

intruducing limit system (as an idea)

Races that developed differently in the techtree woulde have stronger advantages in their goal/strategy  when playing to their main style in the game

Exsample:

(if the limit system was in the game "think that in you head")

Basic limit to production per planet is 30 hammers.

but if you get the tech for a stronger version of the factory building,

Then uppgrade your factory into Version 2.0

the hammer limit per factory with the stronger version (xeno factory) gets a higher limit to more production/hammers (note the limit to production gets higher because it was uppgraded)

(which is 5 hammers normally per factory)  

so its 10 hammer per uppgrade factory

of course what i suggest got a lot of other factors involved such as adjacency bonus and tech progress, including %stats, but it coulde be fun :) 

also 5 is a bit high per factory so maybe 2/1 since its a limit system Idea!

and it woulde mean you have to choose how the planets will develope (i am refering to somthing like this.  

you got a full eco planet giving you a lot of cash but 180 BC is the limit (due to the market centers being there), but it cant produce more than 30 hammers (by choice) due to the limit system, this applies to research as well.

(30 is the basic limit for the planet)

(so the only way to get it higher is to build, a building such as a factory or market center to increase the limit to 35 production max on the planet and 35 max to income.

 

Updated recently: 

7,193 views 5 replies
Reply #1 Top

I may be understanding you incorrectly but it sounds like you may be looking for something similar to GC2 where buildings produced a flat bonus instead of a percent and adjacency did not exist. I believe what you want would be doable however quite a bit of work. Would most likely have to produce a whole new line of improvements tied to custom tech trees(or to the original ones if you wanted everyone to play by these rules). Also if you wanted to cap what a single planet could produce you would have to limit the number of said improvements that could be built and possibly attempt to negate the population affect on production. My mind is sidetracked atm. I wouldn't be too surprised if someone decided to attempt to mod GC3 to play by somewhat GC2 standards. A lot of work though, of that I am sure.

Reply #2 Top

I have actually been quite bored for a while and should still have a copy of ToA on my system. I may(very large emphasis on may and would need help) start something like that. I think several people might like the throwback and honestly I am sure I have no idea what I may be getting myself into but hey, gotta start somewhere.

P.S. pay very little attention to the drunk guy for any other reason than entertainment or the occasional utility  :rofl:

Reply #3 Top

Exsample: limit to production per planet is 30 hammers but if you get the tech for better manufactory building and uppgrade your factory into a stronger version, the hammer limit per factory with the stronger version gets a higher limit to more production/hammers

I'm not sure I understand this. Do you mean the total production of a factory is for example 5 ships of a certain type, meaning a certain number of production points? So this would mean if those ships get destroyed, you can not replace them - until you upgrade or rebuild the factory?

Or do you want to limit the number of ships per class you can own at any given time, like for example you can only have a maximum of 30 medium sized ships - but if they get destroyed, you can replace them.

Reply #4 Top

I believe Archcreature means limiting the amount of manufacturing or other type of output of a planet. Nothing to do with what it could produce as ships which currently and never before as i know has been limited by number of planets or systems since Ascendancy. Although, I would appreciate a little more clarification on his request. :)

Reply #5 Top

that is correct Moogle65535

 

i am just trying to suggest if galciv 3 had this (limit system)

Then the entire game woulde have taken a new direction, and not become broken at a certain point (like a huge wall simply saying "nope you cant do that,becuase that is the limit for your production"

so if you want a lot of ships and want to get production really high(but not gamebreaking high)

you have to build up your planet with a lot of factorys and actually upgrade them to increase the limit output.


So you can still keep the (percent% system no changes there except make them a bit weaker if it needs to) but this forces a choice on the players ("what is your civs goal/strategy and where is your advantages ?"

so its a systems where your choices and build order alongside the tech development has an impact on the game.