Ashes of the Singularity: Map Talk

The founders have given us a ton of great feedback which we’ve been using to balance and add new maps.  So far, we’ve only had relatively small maps in.  The next update (which we expect to be next week) will start to add large and huge maps to see how well those work on your machines.

Below are the maps we’ve got. Click on the thumbnail to see them better.

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(too big to zoom out on)

So these are some of the maps we’re going with.  The maps for Ashes are designed to range from small (like a city) to huge (size of a state). 

Early on, we’re just manually making these maps (they’re procedurally generated via our in-game editor).  This way, we can nail down balance and find out what kinds of maps people like.  Once we have a better idea of what is “fun” with these maps we then move into having more maps be created via algorithm so that you can have potentially random maps.

Do you have a favorite map from an RTS? Put it up in the comments section and tell us what made it fun for you.

56,984 views 11 replies
Reply #1 Top

Some great looking maps there! My mind is now at ease after worrying a little about the passage-way nature of the ones shown before now.

Some of those look a bit familiar, especially the top two, TA and SupCom homage in there maybe? :)

 

Reply #2 Top

Setons clutch from sup com springs to mind, it was just so even and perfect for 4v4 matches, funnelling the two teams to a chock point. There's many hours lost there on that map haha

Reply #3 Top

Will there be larger maps than this? Also, hello Open Palms and Drake's Ravine.

Reply #4 Top

The last two screenshots are of huge maps.

Reply #7 Top

What are some of your favorite RTS maps of all time?

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Reply #8 Top

Personally, biggest maps are my favorite. The only games that got big maps right though, was supcom and wargame. And if we are not going to get a bigger zoom out, massively huge maps that have one funnel/choke point for half of the map so that I can keep track of whats going on.