Ashes of the Singularity: July update

Recap

Ashes of the Singularity is a real-time strategy game we’re developing with an expected release date of 2016.  It goes into early access later this Summer.  It can best be described as Sins of a Solar Empire on a planet (or Total Annihilation meets Company of Heroes).  Your empire has thousands of individual units spread across a world in which you’re battling other players (single player or multiplayer) for control of its resources.  No game, RTS or otherwise, has ever had scope like this in terms of sheer numbers of units.  For that reason, a new type of specialized 3D engine had to be developed called Nitrous just for this purpose.

AshesWall

Ashes wallpaper for you.

More stuff: www.ashesgames.com

 

Windows 10 support

With Windows 10 looming we are in the process of sending out Ashes code to game sites who want to benchmark DirectX 12 with the only native DirectX 12 PC game: Ashes of the Singularity.

IF you are in the media you are welcome to contact [email protected] to get a copy of the game.  The DirectX 12 benchmark will be going out this week we expect.

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The Ashes benchmark on my puny Windows 8 box.

Ashes will give you a real preview of DirectX 11 vs. DirectX 12 in terms of real world performance.  What matters in particular is that Ashes is being optimized for both DirectX 11 and 12.  We need it to run extremely well on DirectX 11.  You can also compare it to Mantle which will give you a preview of how it will run on Vulkan in the future.

DirectX 12 Benchmark Release Schedule: [UPDATE]

  • Officially released to the media: August 13
  • Released to the Founders: August 20

 

Ashes Lore Evolution

We’ve been working on the Ashes lore for the past several years.    I first started thinking about it in 2000 after having read The Age of Spiritual Machines.  Around that time I met with GT Interactive to license the Total Annihilation engine.  That didn’t happen and we moved on to other things.  The basic concept of the game, which back then was called “Mobilization” was about Post-Humans vs. Sentient AI. 

That is, in essence, the background for Ashes.   Humans who have transcended the limits of biology versus sentient AI.  It is not a rise of the machines scenario.  It is more of a divergence in what the fate of the galaxy should be. 

Naming conventions

From a lore point of view, balancing science (which has a lot of dorky names) with good entertaining sci-fi has been more challenging that we thought.  For example, what do we call the Sentient AI? We want players to want to play as them. Giving these things good names matters. Same for the resources involved. There is a theoretical material called “Computronium” For those of you not interested in reading up on the limits of mixing n-type and p-type materials together, it boils down to the end point material in which we cannot possibly increase computing density.  We’re at 14nm right now with Skylake. There’s a limit to how tiny we can get. That theoretical limit is called computronium. aka, really dorky name.

Post-Humans

This will be a bit hard for some people to understand but in this future, there are no nations. Every Post-Human, individually, is an empire. They have entire worlds at their disposals. They may form coalitions (in the same sense nations do) But every human in this future has more power in their hands than entire nations today do.

This shouldn’t come as a huge surprise if you think about it.  You already command thousands of robots today even though they’re all in software. You have many “horses” worth of power available to you right now.  The typical westerner lives better than the most powerful Kings and Queens of just a few centuries ago.  It’s not a stretch to imagine

But what should they be called?  In Sins of a Solar Empire, there is a coalition of humans called TEC (Trade Emergency Coalition) which is a set of corporations that have gotten together to help each other.  Post-Humans is basically a race.  They’re not on the same side.  In fact, there aren’t even coalitions yet.

Turinium

We are leaning towards calling computronium Turinium after Alan Turing

Turinium is what people are trying to convert planets into through nans.  In 2178, people aren’t living in the physical world anymore. Why bother? The physical world is interacted with through your constructs.  You could, if you really wanted I suppose, create a 2015 era biological human construct to go around and walk around and experience the physical world. It would suck.  2015 era humans couldn’t even see into the UV spectrum and couldn’t even fly.  So no one in 2178 would seriously consider doing that for very long.  Everyone lives within the Metaverse instead and each person’s capability is based on how much Turinium they control.

The Sentient AI

The first sentient AI shows up around 2030 and is known as Haalee.  By 2178, she and her descendants have evolved into their own race. Since they never were “real” humans, their views have become increasingly alien to the post-humans.  They are a lot less sentimental.  On the other hand, they have a larger view of things than the Post-Humans tend to do since they are much more cooperative with one another.

That said, we currently refer to them as “The Substrate” because the spaces they occupy in the physical world tend to get covered with a non-organic material they use.

What’s next:

  1. Windows 10 reviewers will start getting Ashes keys this upcoming week to test DirectX 12 performance.
  2. Gamers can join the Founders program to get access to the same benchmark (and the game)
  3. Users who have purchased the Founders Lifetime edition will be receiving a second Steam key to give to a friend so that we can get multiplayer testing going.
  4. Moving from Alpha to very early Beta begins mid August.

To join the Ashes of the Singularity Founder’s program and get instant access to our alpha, visit www.ashesgame.com

New Screenshots

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Barren planet will be coming out soon

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Early map of Drengi

75,605 views 17 replies
Reply #2 Top

I am not aware that they have released an update for Ashes... as far as I recall in another thread they mentioned that DX12 is not implemented in the actual build.

It will come with the next patch, which seems to be around the corner. :)

Reply #3 Top

I request you please consider giving Elite Founders two or three keys. I have two close friends who are interested who are not yet financially prepared to buy the game.

I will be installing Win 10 ASAP so I can give DX12 a ride. I noticed no slowdowns under DX11 in Win8, so I'm curious about the benchmarking.

I can't wait!

Reply #4 Top

I don't know if it updated recently, but my game has an option for launching in directx 12 at the bottom of the list along with running with mantle.

Reply #5 Top

Will there be a list of what's been added / updated.   I tried giving it ago but I just couldn't sit through playing it, it's just hella not enjoyable unless it's been updated since I tried last week.  Change log would be cool. Not sure how you can go to beta unless you guys are playing something Much further along. 

Reply #6 Top

I hope later on there are some more open-map map designs. The Alpha maps all feel like they are funneling you around and the map above does not look dissimilar in this regard.  A large grass plain could be made of one large or several small power points depending on that map, both equally valid ways I think. Hopefully more gentle sloping/rolling hills etc. will also make a showing at some point in the development.

Looking forward to the big patch.

Reply #8 Top

Thanks for the Update. weird i cannot find anyone who plays the game Online yet. i will keep trying
:D

Reply #9 Top

Quoting Ramos-oo1, reply 8

Any update on the dx12 patch yet?

 

In another thread they said they can't release it sooner than 13th of August.

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Reply #10 Top

Ok, now I am getting nervous, where is the patch... lol :)

 

My PC and I are willing and able, Nvidia update already installed, waiting for Ashes... ^^

Reply #11 Top

I would love an update, even if it is to say "not today".

Reply #13 Top

It's the 20th.  We had to spend a lot of time with the driver guys at AMD and Nvidia.  Both awesome teams.

Reply #14 Top

Quoting Frogboy, reply 14

It's the 20th.  We had to spend a lot of time with the driver guys at AMD and Nvidia.  Both awesome teams.

 

Hi

I just wanted to know if dx12 benchmark will support crossfire/sli ? If not ,will you add support in the future ? 

Reply #15 Top

Hi Lorik949, they stated in another thread that SLI/Crossfire for DX12 is not supported yet, but will come at some time.

 

This is an excerpt of what Kollok wrote about DX12 in general and this in regards to SLI/Crossfire: "Meanwhile, there is still tons of room left in D3D12. I think it will really start to show under SLI situations. Unfortunately, we're not yet ready to roll out the D3D12 Multi-GPU support, but it's coming!"

Reply #16 Top

Quoting lorik949, reply 15


Quoting Frogboy,

It's the 20th.  We had to spend a lot of time with the driver guys at AMD and Nvidia.  Both awesome teams.



 

Hi

I just wanted to know if dx12 benchmark will support crossfire/sli ? If not ,will you add support in the future ? 

Not until this Fall.