Bought the game on release...

and here are my thoughts.

First, I love this game.  It's the first game in a long time that I've been absolutely engrossed in right from the get go.  I've been having a blast, despite some problems I've run into.  I'll definitely be recommending it to some friends that enjoy this sort of game, thought I might wait until some of the bugs get cleaned up.

My complaints:
For one, I love that some of the heroes are a little OP.  I do however wish that there was a bit better balance in some of the heroes.  Namely: I've noticed that the Frost Lords hero kinda sucks.  Maybe I'm missing something, but I've gotten every hero so far and he was by far the most disappointing one (the dwarf spider rider also kinda sucked, his abilities just look incredibly meh).

As others have mentioned, the minor races are also rather lackluster.  They don't do much, just build up large armies of weak units that just wander around.  Sometimes they'll build pioneers and build a city, but mostly I just ignore it all and ally up with them.  Not a huge deal, I just wish they did a bit more on the map.  Also, side note: I noticed a bug in my last game where New Pariden built Imperial settlers to go settle cities (failed though, because the random map put them behind a mountain range and they couldn't escape until I harvested their mountains).

Here's my biggest and only real complaint:  The Sorcerer King himself.  I absolutely love the idea of threat level, but as it is, it feels like it doesn't work.  I havn't played on Insane yet, just Hard, but I feel like the game should fundamentally work at Hard difficulty and Insane is just for added difficulty and possibly power gaming.  And threat doesn't work on Hard.  Both of my complete games, I was at 1 threat the entire time, despite killing the lieutenants and expanding out of control.  The Sorcerer King complained, and I just told him they went wild and it wasn't my fault.  Sorcerer King says an army is on the way to "test" me, nothing ever shows.  I ignored the outposts he had by my capital all game, because the units never moved because the Sorcerer King was never scared of me.  After complaining that I need to stop expanding, I just ignored him and he stopped saying anything.  I could control 75% of the continent, still 1 threat.  I was at 1 threat when I busted in his door and attacked him (and I 1 shot his entire army with buffed up dwarf lord, that was hilarious).  There was never any point where I was actively fighting his armies.  The only reason I'd actually declare war on him is to protect shards, but at least on Hard difficulty it was easy to keep the Doom counter at 0.  I feel like he should get fed up with you and continue to demand more and more from you, and there should be a fundamental point where you decide to take the risk of fighting the Sorcerer King and actively wage a war against him.  Something like he keeps demanding your essence to prove your loyalty, and stacking up doom more and more so you're forced to eventually stop and fight or risk doomsday.  As it is, I've never reached that point.  I just talk my way out of it, then he stops bothering me by ~turn 70, and I just conquer everything, build up an unbeatable army, and then kill him.  It ends up feeling cheap and easy, since the big threat in the game just never does anything to me.

Note:  My games all ended around 140-160 turns.  By that time everything was incredibly easy and I just ended it because there was nothing else to do.  So if things changed around, say, turn 200 I never would have experienced it.   I'm going to hit up Insane difficulty next, I suspect it'll just delay my early game (which was painfully slow playing as default Tinkerer with Dwarf Lord last game.  Oh man they are weak early, but it pays off late).

21,101 views 6 replies
Reply #1 Top

 I was at 1 threat the entire time...

I agree here.  

What would help (though probably not totally), IMHO is if the quest rewards for not doing the things that remove doomsday counters but instead add to it were significantly better than always being able to do the Honorable/Compassionate/Good... thing.  I've save scummed most of them and while sometimes getting the Scoundrel type rewards gave you something more, 49/50 times it never seemed worth it.

More radiant diamond and rare components (or even items that can only be acquired this way) with an accompanying +25 Doomsday counter would be great.  Then I'd have to make the hard choice.  

Reply #2 Top

good suggestion dangerlinto

Reply #3 Top

Quoting cardinaldirection, reply 2

KTK1212

Agreed ... and you too

Reply #4 Top

Here's my game on insane difficulty, first time playing Commander:
http://s8.postimg.org/hwbi3ikmt/2015_07_24_00001.jpg

I'm still sitting at 1 threat.  I've just been building lots of outposts at choke points, upgrading them, and watching them shred Sorcerer King armies before they can get to shards while I build up my armies and cities.  I'm allied with all the remnants except New Pariden (which I only just recently found, because they were behind a mountain range on the other side of the Sorcerer King).  The Sorcerer King is basically not a threat at the moment.  He's letting me expand at will, he's getting steadily more and more bottled in, but he still doesn't view me as a threat.  I'm debating declaring war on him just for fun, because as it is this will be too easy.  Just build up a big army, kill his lieutenants, then show up at his doorstep and kill him without ever fighting any of his armies.  Doom isn't really an issue as you can see from the picture, and I havn't even spammed Sacred Flames.  There needs to be some kind of mechanic in place where the Sorcerer King will start recognizing that yea, I'm a threat no matter what I say.

Reply #5 Top

Describes my playthrough on insane as well.

Remained at 1 threat / 0 doom counter until turn 190 or so, after I killed both his lieutenants, then he declares war on me ONLY after 1 turn before he is about to lose the game.

 

 

Reply #6 Top

Quoting blinkicide, reply 5

Describes my playthrough on insane as well.

Remained at 1 threat / 0 doom counter until turn 190 or so, after I killed both his lieutenants, then he declares war on me ONLY after 1 turn before he is about to lose the game.

 

 

You'd think killing either of his lieutenants should trigger all out war, no matter the threat counter.