Misc Part ideas

Giant creep mobs are kind of depressing. Perhaps: Toggle ability where servo takes damage at high DPS (100dps or 8sec with standard health?) but is immune to regular damage

Haven't thought of a good name/fiction.  Atomic Bond Overload?  Hypergravity Field?  Most things don't bode well for the pilot, but then neither does getting blown up repeatedly ;^)

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Reply #1 Top

1) So you're giving yourself 800 damage over 8 secs - but you're immune to all normal forms of damage during this time.  Is that correct?

 

Not sure I understand the second paragraph.  Are you just suggesting a name for the above ability?

Reply #2 Top

My initial thought is toggle, perhaps working like beam fists, so it wouldn't necessarily be the full 800 if you could extricate yourself from the situation.  Could be quick toggled like the shield block with a different cost profile, effectively blunting grenades and such to a smaller hit.

But yeah, a big group of creeps can do that much damage in a second or two, so it's greatly extending your lifetime. Might be useful against Draco too ;^)

And yes, I was trying to come up with names.  Perhaps a battleship class shield generator that overheats without proper cooling systems?  Make it heat damage and you could try to load up armor to extend your time a little.  Acid is the current DOT mechanic, but I'm not sure how to spin that with damage blocking.

Reply #3 Top

That's a cool idea, because after the duration is up you'd either die or be very low hp. 8 seconds is a long time to be immune to damage though like maybe you'd be not immune to stun and the effect could be mutually exclusive with immunizer.

 

Could also have a version of WoW paladin's divine intervention spell, the one that'd pull people out of combat and become immune to everything but prevent them from doing anything, even moving

Reply #4 Top

Quoting Dracohouston, reply 3

That's a cool idea, because after the duration is up you'd either die or be very low hp. 8 seconds is a long time to be immune to damage though like maybe you'd be not immune to stun and the effect could be mutually exclusive with immunizer.

 

Could also have a version of WoW paladin's divine intervention spell, the one that'd pull people out of combat and become immune to everything but prevent them from doing anything, even moving

We tried several variations on that idea. Never was very fun. Our conclusion was that those effects were going to be very hard to make fun in an RTS where you're controlling so many things.

Reply #5 Top

Quoting BXP_Godgib, reply 4


Quoting Dracohouston,

That's a cool idea, because after the duration is up you'd either die or be very low hp. 8 seconds is a long time to be immune to damage though like maybe you'd be not immune to stun and the effect could be mutually exclusive with immunizer.

 

Could also have a version of WoW paladin's divine intervention spell, the one that'd pull people out of combat and become immune to everything but prevent them from doing anything, even moving



We tried several variations on that idea. Never was very fun. Our conclusion was that those effects were going to be very hard to make fun in an RTS where you're controlling so many things.

You mean immunity bubbles in general or specifically the DI style one where someone is basically removed from the game until it runs out? That was mostly a tool for avoiding repair bills in raids so I can see it not working out.

Here's another, though I bet someone there has already thought of it, I don't know which hero did it in DOTA, but in LoL there was a time mage guy, his ult would apply a buff to a target that would revive them after a short period if they died, where they died. but it hard a reasonably short duration. This mechanic was kinda interesting in that if the enemy team kept attacking that target and brought them down it might waste the damage, providing a kind of psychological shield against attacks, if they die before the buff expires all that damage was for nothing.

The delay before getting back up made it not too OP though, still was a powerful ability but it wasn't instant, if used in a bad situation it can result in the hero being easily killed a second time after killing the time mage guy. Had to be used proactively, not after the death.

Chronoshift Active: Zilean places a protective time rune on the target allied champion or himself for 5 seconds. If the target takes lethal damage during that time, they are placed in stasis for 2 seconds, becoming untargetable and invulnerable but also unable to perform any action, before reviving with a set amount of health.

Reply #6 Top

Hmm...

On that train of thought: instead of a temporary buff, maybe a passive with a percent chance of successfully reviving the mech.?

 

Secondary Systems: (X%) chance that, instead of destruction, the mech regains (X%) health. (Maybe have the chance and health restored affected by the rarity of the part?)

 

Reply #7 Top

Another one on the creep mob idea: Local ice blast around the servo.  The servo gets an armor buff, and anything nearby attacks slower.  Might only give you another second or two against a large mob though.  Also would not be effective against ranged, baring a really impressive range.

Might also work for stun, giving your other servos more time to ready a grenade or something.

Reply #8 Top

Interesting thought Vithar...I do like passive % chances myself and trying to stack gear to boost that.

Nice wondible - I like that idea, which means it's probably too good. ;)  But some version of ice blasting nearby enemies sounds great to me.