balance/gameplay thoghts
i like the basic idea of the game, but the balance seems way off.
usually making the game harder can fix things, but i don't think the difficulty levels are well-designed in this game. i already feel that most of the spells/units are useless on insane difficulty. making the enemies even stronger just makes the game even more restrictive because the same tactics are too strong / too weak every single time since there's no variety in the opponent.
things that almost work:
- it can be really interesting to decide where to spend resources, particularly the mana pool. unfortunately, nothing stops me from just getting lots of shards or spamming cities to make mana. even on insane, i can easily afford everything (and i barely know how to play the game).
- the tactical combat works for the role it has in the early game, because it's quick and each unit matters. when there are too many battles/units and i'm able to confidently auto-resolve, then that means i've already won
- progression of technologies/skills/units is nice and fast, but it leaves the middle and end of the game very boring
- deciding what to do with essence or how to grow cities can be interesting, but it's too cheap to enchant and re-enchant, and cities in general don't have much importance
- diplomacy/trading with the sorcerer king is a nice idea, but what i pick doesn't seem to matter because the consequences don't seem to matter.
things that don't work:
- the sorcerer king's attacks are not a threat. only his doomsday timer matters. he is ok at attacking cities if i don't pay attention or i forget to make mountain walls, but he leaves all the outposts and resources alone.
- the quests don't feel related to the main gameplay at all. it feels like the game wants to me role-play with wisdom/cruelty/courage/compassion but nothing seems to matter because it's just side-quests affecting side-quests.
- battles take way too long in the second half of the game. enemies get stronger faster than my damage scales with shards. it just becomes 12v12 instead of 3v3.
- heroes/sovereigns aren't customizable or strategic enough. i'm not able to craft a build that goes along with my strategy. i'm just getting all the upgrades, even ones i'll never use. and then i use equipment to buff random stats without making any interesting choices. instead, everything should be about synergy with my grand plan or role-playing with character/story choices. XP is completely separate on a parallel track. with the exception of 1 or 2 forging prerequisites and the small mana expense, equipment is also completely separate.
- there's nothing interesting to build or research in the second half of the game. sometimes, i finish the tech trees (hero/sovereign/spells/cities) long before doomsday or even exploring half of the map. i haven't played with the doomsday timer settings too much, but maybe there should be something between the fast and the medium setting. medium speed is not enough pressure, even on insane difficulty.
- there is no reason to use or train the early/weak units. if i took a risk to earn them or if i put in some effort to build them, i want them to matter more. instead it's better for me to just replace them with paladins or something
- for the most part, the loot/equipment/customization is not interesting. occasionally getting a lucky loot drop is fun, but that's pretty rare and it's unlikely to really affect the game even when it does happen since getting +5 instead of +2 is so inconsequential. either i don't have a choice (limited ingredients/recipes), or i pick the same thing every time (because opponents are the same every time), or it doesn't matter what i pick (items aren't influential enough). none of those situations is compelling strategy gameplay or RPG gameplay. and when i have 200 equipment decisions to make just for 1 stack, it's too much
- the rival kingdoms were just short-term trading partners in my games. they ally with the sorcerer king too quickly after i discover them. after that they are just space on the map. they don't seem to actually do anything even with the latest patch and highest difficulty