things i feel need addressing

So i am unsure if im posting this correct place, but here it goes.

I have been playing this game for some time now, trying the different races and so on.
Here are a few areas i believe should be addressed.

  •  all the events for the Yor is based on organic life, why would the Yor care that tourist are dying due to toxins in the air while looking at a beautiful sunset, and so on.
    This i painful to read and breaks the illusion of the Yor 
  • Allied victory ?? i played a nice long 20 hour game with a friend, just to find out that after removing all other teams the game still wanted us to kill each other.
  • Late game shipyards are a pain, i would be nice to have ability to filter the list by ship size, range and so on.
  • When constructing trade ships, it would be nice when selecting the planet to sponsor that there was something indicating that a planet provides trade bonus, like trading post
  • The AI needs to evaluate strategic value of its planets and star bases - I managed to win a solo game by purchasing planets in the heart of my enemy(not at war) for 30k, and star bases holding strategic resources and ascension crystals for 4k.
  • When the Yor (as AI) become able to they should attempt to wipe out other organic lifeforms closest to them and work out ward. 
  • the manner in how the AI declare's war now seems random
  • Often the AI will stagnate in its development, resulting in maybe 1 challenging AI the rest just waiting for the tide to wipe them out.
    I once traded all my tech to the 2 weakest ai's hoping that by the time i reached them after killing everything else they would have overcome their own brain damage.
    This was not the case, its like some AI's just give up from the beginning.  
  • When changing the victory conditions the AI should change its strategy so one gets a sense they to wanna achieve victory.
  • Star bases and planets should have the ability to upgrade ships that are docked to the latest version, currently credits is the only option and this process shouldn't be immediate.
  • One should be able to build sensor satellites, instead of producing 1 unit at a time, perhaps a group of 5 that can be sent to different locations.
  • When ones production becomes high enough, the lmitation of 1 ship pr. turn is horrific, if the queue contains the same type of ship multiple times it should produce the amount that the factory is capable of pr. turn.
  • I miss the ability to retreat during combat.

but wow this game just steals time from me  :D

6,622 views 3 replies
Reply #2 Top


all the events for the Yor is based on organic life, why would the Yor care that tourist are dying due to toxins in the air while looking at a beautiful sunset, and so on.

With you on this one, been asking them to add filters to the event system since Beta5, it's the reason I don't play as Yor or other synthetics at the moment, it's very immersion breaking when you are playing.


One should be able to build sensor satellites, instead of producing 1 unit at a time, perhaps a group of 5 that can be sent to different locations.

I can't see any reason why you should be able to do this, you can produce them one at a time effectivley like other ships.

On the AI and declaring war it's certainly far from random and if you know where to look in the diplomacy screen you can see what factors impact your current relations with any race as well as the level of those relations, this should give you a good idea why someone has declared war. I find it's often a reflection of you being percieved to have a weak military.

 

 

Reply #3 Top

 

    • I miss the ability to retreat during combat.

 


 

 

Agree with this; would be even acceptable if ships, particularly survey ships early on, could have an evasion chance or something similar, with at least a chance (% based on a new addition to one of the ship improvement tech lines?) to escape combat, at the cost of half HP, for example.