Seilore Seilore

Okay I'm Frustrated but Trying Not to Be!

Okay I'm Frustrated but Trying Not to Be!

Stardock please help,

Please don't take any of this as negative as I'm just expressing my frustration as constructive feedback.

Myself and many (not all) players are playing increasingly large maps and players especially with workshop (have been since opt-in patch v. 1.1 was released).  However, everytime I submit a ticket or add to an existing ticket the first thing that is said is "Have you tried the latest patch v. ### released today (or recently)".  The answer is NO!! some of these issues have been around since beta and are being addressed slowly (and that is fine).  However, I don't need the generic reply every time to attempt the new patch and this is why... and please help me understand if I'm incorrect as I don't want to be frustrated as I enjoy all your games and your company.

  1. Large games take 20-60 hours or more of game play to get to the errors being reported (2-4 weeks or more of real time)  By then a new patch is released.
  2. If a game supports 100 AI don't ask if issue is happening when I play with 10 AI as it shouldn't matter if the game supports it and it doesn't work it should be fixed.
    • Starting a new game just to test 10 player games when I won't play it otherwise takes the above amount of time so it's not feasible as the player is not on payroll and has a job/school and family.
  3. If issue wasn't in patch notes as to be fixed than why would anyone assume issue was fixed? (even internal changes)

Now on a positive note, I thank Derek and the rest of the Stardock team for looking at many of these issues and appreciate all the hard work you do.  I try to help in anyway I can and hope to continue to help you in the future.  I just can't enjoy the game as a customer and then play 20+ hours on a game just to test a bug.  If you need any additional information on games or issues I'm experiencing please let me know as I'm happy to help.

Thanks,

Seilore

130,881 views 28 replies
Reply #26 Top

Quoting Derek, reply 25

(it may be hard to appreciate a 30 second save across 4 minutes unless oyu were measuring with a stop watch as I was)

lol would you expect anything less :P of course I'm watching with a timer :D it's still hanging around 3:30-3:40 at last I checked last night.  It's okay I'm sure without that improvement it may be taking longer now :D you take the weekend off, so you can be fresh to fix more issues next week :) after all I'm sure we'll have a lot more for you to look at....

Reply #27 Top

Quoting Derek, reply 21

Quoting Echillion,

I played a new game purely on 1.1 and it froze at turn 128 heres the link I can add more saves if needed? setting up that dropbox is a pain in the proverbial!

https://www.dropbox.com/s/6ba87g0epojzmbg/Auto-Save.GC3Sav?dl=0



This save is well past turn 128. I played a few turns and it ran fine for me (no hangs). Do you have a save that reproduces the hang?

I found a screen shot I took when it froze up probably wont help but here it is:

Reply #28 Top

I've got a 100% reproducible crash at turn 503 on v1.11, on a 100 faction insane map game.  I've reproduced it atleast 20 times (been using GC3 as a benchmark tool to OC my cpu, specifically for GC3 since I can't get over 50% cpu util).  Turn time is about 2 minutes with my current setup.

 

https://www.dropbox.com/s/04oud73c3jlqdca/Auto-Save%20-%20Original%20turn%20503%20crash.GC3Sav?dl=0

https://www.dropbox.com/s/c7y4j9ixsxvkz6i/Previous%20Auto-Save%20-Original%20turn%20503%20crash.GC3Sav?dl=0

 

Brad, please credit their weight in gold towards any future DLC :)