Sectors

A future patch or expansion to GCIII should introduce the concept of sectors or administrative regions to the empire in order to speed up management. Each sector should have a Sector Capital instead of a regular colony capital, granting additional productivity in exchange for greater maintenance (so it would not be viable to spam sectors), and all planets organized into sectors could gain productivity boosts based on their distances from the sector capital (much like shipyards gain production in inverse proportion to distance).

Moreover, sectors could be granted autonomy, given the right to use a percentage of revenue for their own purposes; the granting of the right to revenues would increase morale, and the particular use of the money by the sectors (education, health, agricutlural subsidies, etc.) would increase morale, productivity, population growth, and the like. Techs like Star Republic, Star Democracy, and Star Federation should increase the benefits from such devolution.

These changes would not be terribly difficult to implement and would add significant depth to the game. In future expansion when legislatures/political parties are reintroduced, sectors could also be granted their own legislatures which would implement decisions and have passive bonuses based on the ideology of the party in power.

9,261 views 4 replies
Reply #1 Top

This idea, fully fleshed out, could have some merit.

Reply #2 Top

Most of us simply want Sector lines like GC2 had even if for no other reason than getting around a large map without needing landmarks which sometimes aren't readily present, i understand how it would look horrible or possibly more difficult to implement with hexes but as a toggle-able option those of us that want it wouldn't care too much. Yours is not a bad idea(i agree with for7676) in and of itself, although not something in which i am too interested. Sector lines please!

Reply #3 Top

Quoting Moogle65535, reply 2

Most of us simply want Sector lines like GC2 had even if for no other reason than getting around a large map without needing landmarks which sometimes aren't readily present, i understand how it would look horrible or possibly more difficult to implement with hexes but as a toggle-able option those of us that want it wouldn't care too much. Yours is not a bad idea(i agree with for7676) in and of itself, although not something in which i am too interested. Sector lines please!

Yes. Sector lines would be good but they may not be entirely relevant to the game one is playing. Perhaps I want to make a sector out of my shipbuilding worlds in the core regions of my empire, or another sector designed to be at the forefront of colonization efforts by producing CSs. Sector lines don't resolve these issues but player-created sectors can.

Reply #4 Top

Quoting Moogle65535, reply 2

Most of us simply want Sector lines like GC2 had even if for no other reason than getting around a large map without needing landmarks which sometimes aren't readily present, i understand how it would look horrible or possibly more difficult to implement with hexes but as a toggle-able option those of us that want it wouldn't care too much. Yours is not a bad idea(i agree with for7676) in and of itself, although not something in which i am too interested. Sector lines please!

the reason it hasn't been done yet is exactly because it is so hard to do with hexes. Been asked in a dev stream.