Game ideas and suggestions
Any ideas or suggestions for Ashes should go here
I won't make a habit out of this, but I decided to re-post these ideas in a separate post since the "suggestions and questions" post has turned into something else.
I'd like to add a few suggestions that I think would improve the game. As a preface to this I'd like someone to tell me if the mentioned feature is already included and I'm just missing it.
1) I'd like the ability to select all units of one type in view at the moment (e.g. select all bomber squadrons visible on the screen)
2) I'd like to have the blue movement pin (that's what I'm calling the order indicator) show up on the map even if the place I clicked on is in the fog of war (it lets me know that the order was acknowledged)
3) I'd like the blue pin to be red when issuing an attack command and maybe green for capture an outpost so I can tell what command my units think I gave them.
4) I think the units should have special abilities unique to the unit that use up some sort of rechargeable energy
5) I really liked the ranking system of capital ships in Sins (of a Solar Empire) that allowed more abilities to be added to the capital ship as the ship survived more attacks
6) I mentioned this in another post, but the ability to command units to move with the slowest unit in the meta group (I'm pretty sure that this is an intended feature of the meta group)
7) I'd like a stay command so that my units can stay near the outpost to capture it while fighting everyone else instead of moving around away from the outpost and making the capture time longer
8) The ability to destroy buildings (and units, but reading another post I think we can do that already)
9) I want to queue my research so that I don't need to worry about it during the game. That said I'd also like a lot more research items and a lot more tiers of research. I always liked the way that Sins had different ships be different levels of research and some required 5 research structures
10) Another research suggestion from Sins: I always liked the fact that Sins had Military research separate from Civilian research so you could work on building an economy while figuring out what new ship you want to research
11) Scout mode for the drone or scout unit that enables me to click a button and have the unit explore aimlessly all areas that have yet to be explored
12) Have the enemy units flash or something when I command my units to attack them (just once or twice to acknowledge the order was given and know you're attacking what you wanted to)
That's my list for the moment. I'll add more things as I think about them. I'm liking the game so far!