Topic #3: UI- Design and Layout
I thought I would make a topic for the design and layout of the current UI and how well it works for our play styles.
I posted this in my initial impressions, and will cross post it here for reading and thoughts. Feel free to criticize my thoughts, and put in your own thoughts on the UI design.
The UI to me is a love/hate relationship. While I like the overall layout, it does need some refinement. I found the unit boxes on the left overlapped some of the buttons when large forces are made. Overall I feel that the unit layout, information, etc. is pretty well done. It gives you the current information on your forces and allows you the option of quickly selecting anything you need to. I like the resource section as it is right now, and the addition of the victory count is a welcomed one. Most RTS games don't really give you the option to see if you are winning or losing at any given point in the game. The research box is one that I feel could be toggled so that you only see it when needed. So far I like the map and feel that it serves the purpose it was meant to. It's a map, so it is kind of hard to screw up.
The building part of the UI is one area I would like to see some improvement. I like the initial direction, but feel it could be refined to allow quicker selection of buildings, units, etc. I would like to see the bottom bar list Structures, Land units, and Air Units. The next up would list for structures would be Resources, Logistics, Factories, and Defenses. For the Land and Air unit options it would show Tier 1, Tier 2, Tier 3 in the second bar. I am not sure if this would help or hurt the ability to quick build units, but it feels cluttered to me right now. It would also be useful to the flow of war if we had a button at the bottom of the screen or attached to the map that allowed instant access to our building queues. Having to go back to factories to build takes us away from the battlefield and if we could call up reinforcements while watching the action I feel it would help the game flow.
The other thing I liked about the building panel is the color of the defensive buildings. I would love to see that theme carried on through each type of building and all the unit tiers. I feel that with the color coordination it gives immediate recognition to the type of building you are going to build and allows new and old players a better understanding of what they are doing.

Basically the top portion shows the 3 main options you would have at the bottom of the screen, which could be tied to hotkeys, making accessing them quicker. Once the particular section has been selected it would then show the larger selection of units/buildings and sort them by tier/type. With the buildings I feel that a color scheme would help with immediate recognition, but wouldn't have to be as dramatic as what I have made it. The way they show the defensive buildings with red accents could work for each type of building. The bottom images are just a representation of what the UI would look like on the screen. When tied to hotkeys I feel this UI layout could be very strong because you could reuse hotkeys for each category since only the structure, ground, or air could be selected at a given time. Of course this layout also depends on the smaller menu being a static one.
Just a thought.