DerekPaxton DerekPaxton

Galactic Civilizations III - Patch 1.10

Galactic Civilizations III - Patch 1.10

*** RELEASED 7/9/2015 ***


Features

Added Steam Workshop support for uploading and downloading ship templates

Added Steam Workshop support for uploading and downloading custom factions

Added 2 new difficulty levels: Easy and Incredible (much like my wife)

Added custom map support for multiplayer games

Enabled Pirates in multiplayer

Added a "No Tech Brokering" game setup option (setting this blocks trading of techs unless you discovered it, ie: you can't trade a tech you got in a trade)

 

Fixes

Fixed a multiplayer desync when asking for peace

Fixed a multiplayer desync from some battles

Fixed a multiplayer desync when sending a constructor to a rally point

Fixed a crash when two systems both attempted to add notifications at the same time

Fixed a multiplayer crash when being awarded a constructor from an anomoly

Fixed an issue with missing movement trails on some ships

Fixed a crash when updating steam stats

Updated the miles version to fix sound issues and sound memory leaks

Fixed a bug/exploit where if you asked for enough from the AI it would overflow and forget its value, giving you everything it has for free

Fixed an issue where you can offer more credits per turn to the AI than you can actually pay

Fixed game within a game crashes in the ship designer

Fixed an issue where players could use rally points to ignore range limitations

Fixed an issue where ships couldnt explore if you didnt have a home planet (like at the begining of the tutorial or campaign)

Fixed an issue where ship desings would be broken if they were saved with a decimal in the name

Fixed an issue where sometimes game reports wouldn't be submitted to the universe

Fixed a desync when humans were traidng with each other in multiplayer

Fixed an issue where ship movement forecasting times were inaccurate

Fixed an issue where custom race homeworld doesn't display correctly in diplomacy report screen

Fixed crashes

Fixed an issue where the AI wouldn't take over if a human left a multiplayer game

Fixed a crash in the crash reporting tool (this is just a joke, don't send in letters)

Fixed crash if a multiplayer game was abandoned while there were multiple popups in the popup queue for the game about to be destroyed, which would crash once they were unhidden

Fixed several crashes, hangs, and missing UI when a peer would disconnect during a multiplayer game setup

Fixed a crash when loading a save game if a corrupt fleet exists

Fixed crash in race trait tooltip caused by a user making an insanely long list of modifiers in a trait mod, which the fixed string used for formatting the tooltip couldn't handle

Moved awarding the ship until after the battle when encountering pirates at an anomoly

Fixed the Mega Resort for the Drengin

Fixed an issue where the UP chairperson could be listed twice if the chairbeing defies the UP

Fixed ship definitions for missing ships

Fixed a desync when the AI considered requesting peace

Fixed Ranfer, Destroyer and Battleship blueprints

Fixed some issues with the Krynniac Jihad specializations

Fixed a bug with Food Distribution that made it unbuildable

Fixed an issue where you could get blank images after downloading content from Steam Workshop

Fixing a crash if your ship design list changes before you open the ship designer for the first time, like if you are playing a multiplayer game with a custom faction that isn't your own, with custom ship designs that aren't your own

Fixed an issue where the race trait that gives first improvement free was able to incorrectly award an ongoing project as the item to be awarded. Since this is impossible it prevents the item from ever clearing, and it also prevents any other manufacturing from happening. This basically locks out the planet from ever being usable to the AI.

Fixed an issue where restored session custom faction data was getting improperly culled or overwritten

Fixed an issue where govern wheel sliders (player, colony) were not being sent over the wire and saved for non-HOST players in MP sessions

Added 'isLocalPlayer' check to prevent 'you have insufficient resource and cannot build that thing' notification from showing up on other player's notification lists

Fixed a stuck turn after a human planet is invaded by the AI

Fixed a crash merging large groups of ships

Fixed a crash that can happen when encountering pirates in anomollies

Fixed crash in which the AI was able to find a way to get a certain improvement type hub without any neighbor improvements unlocked

Fixed the Merchants ideology trait

The Mutations colonization event is no longer global

Fixed bug with the lobby window where custom faction icons from one player do not appear to other players

 

Balance

You cannot select food and growth modifiers as a custom faction if you are playing a synthetic race anymore

Rush costs are now modified by the turns remaining

You can no long stack Yor assembly projects beyond your population cap

Request Constructor Button currently builds a basic constructor instead of latest constructor

 

AI

The AI is now better at building hub improvements in good spots

AI will now make use of preferred defense type when researching and when building ship blueprints.

 

UI

New cinematic camera system for watching battles, the Michael Bay edition (in that every time a ship explodes I imagine that Michael Bay is on it)

Added a new Medium UI size

Added a new Normal UI size

In the error popups that come up when you fail to colonize a planet or declare war on another player, it now says why you cannot do these things (e.g. UP resolution prohibits this, this player is immune to war, etc.)

You can now get to the Manual from the games main page

You can now get to the Wiki from the games main page

Added the ability to review the game

Added an option to show design that are over mass (for modders to fix their ship designs if we change mass values)

Updated the text in the popup when changing the galaxy difficulty to be more clear

Redid the turn count victory condition to be more clear and have it based on more relevant information (faction power)

Enter/Esc key now closes the shipyard screen like it does for other screens

Added Raw Production entry and breakdown to the planet wnd

Yor colonies show Synthetic Pop Cap instead of Food in the planet wnd

If you don't have resources required for a ship it still shows up in your shipyard, but it is greyed out

If tech trading is disallowed by a UP resolution, the tech category entry will still show up in the interaction wnd, but disabled and with a tooltip saying which UP resolution is preventing tech trading.

While a galactic event is active, the notifications list on the side of the main game wnd will show the name of the active event and how long it will be active for (if applicable). Mousing over the entry will show the bonuses granted by that event

Fleet tooltips tell you how many moves they have remaining

Updated planet textures

When attempting to load a map, it now shows the proper text in the title and delete prompt

Added a new ambient music track

 

 

611,121 views 156 replies
Reply #126 Top

The Yor tech tree currently has a bug that prevents you fro unlocking the top two economic starbase modules, even after you have researched the tech.

Reply #127 Top

Modding tools and such WILL be coming. Paul has had that question twice in the last two streams. His reason it is taking a bit longer was he wanted to spruce it up a bit to make it more user friendly.

Reply #128 Top

I'm getting a freeze during turn processing. Well, the game itself isn't freezing, but I hit "end turn" and then nothing happens; I can't do anything but quit the game - the AI never finishes its turn, or something like that. It happens about 3 turns after this autosave.

Savegame: http://edkolis.com/files/TurnProcessingFreeze.GC3Sav

Reply #129 Top

Quoting edkolis, reply 128

I'm getting a freeze during turn processing. Well, the game itself isn't freezing, but I hit "end turn" and then nothing happens; I can't do anything but quit the game - the AI never finishes its turn, or something like that. It happens about 3 turns after this autosave.

Savegame: http://edkolis.com/files/TurnProcessingFreeze.GC3Sav[/quote]

 

Yes, I've just run into the same thing on my 2nd game with 1.1 optin. I've just tried once again to submit a ticket but SD's site just really dislikes my IP address or something as I can never successfully do it. So, here's my save game showing the same issue. I'm hoping that the official 1.1 will allow me to finish this game.

https://app.box.com/s/15pd1w9bp64dnok15nmu1n2xpp75vsd9

Reply #130 Top

I was able to submit a ticket once before for another bug; I'll try it again and link to both your save and mine. Figured it would be easier to post here, but I dunno what the devs prefer for this sort of thing :)

Reply #131 Top

1.1 is now unplayable. 

I'm up to about my 4th game, with the first two being 500 turns without issues 

The third game got to about 250 turns when the game slowed to the point that it was unplayable. I would simply be suck on wait long after all visible movement had stopped on the map. (I use sensor boats with 60 plus radius)

The fourth game had the same thing at 131 tuns. It wasn't crashed or locked up, as all functions still worked. The turn would just not advance. 

 

 

Reply #132 Top

The new fix to correct for the crash on the race window with races using overly long modifier lists on a single modded trait works fine though it results in an empty grey box.

The same crash however still occurs when mousing over the same trait in the diplomacy report window in game.

Reply #133 Top

The latest changes look good.

 

How do you get to the console now, though?  The ' or ~ key doesn't seem to work anymore.

 

 

Reply #134 Top

Quoting edkolis, reply 128

I'm getting a freeze during turn processing. Well, the game itself isn't freezing, but I hit "end turn" and then nothing happens; I can't do anything but quit the game - the AI never finishes its turn, or something like that. It happens about 3 turns after this autosave.

Savegame: http://edkolis.com/files/TurnProcessingFreeze.GC3Sav

This reproduces here, I'm checking it out now. Thanks!

Reply #136 Top

Quoting Derek, reply 134


Quoting edkolis,

I'm getting a freeze during turn processing. Well, the game itself isn't freezing, but I hit "end turn" and then nothing happens; I can't do anything but quit the game - the AI never finishes its turn, or something like that. It happens about 3 turns after this autosave.

Savegame: http://edkolis.com/files/TurnProcessingFreeze.GC3Sav


This reproduces here, I'm checking it out now. Thanks!

We have a fix for this, we will update the patch tomorrow with the fix. Thanks for reporting it!

Reply #137 Top

How do we use Steam Workshop subscribed ships?

The Steam overlay doesn't seem to work in this game (exclusively), but whenever I use the new buttons for workshop - the upload one works but the other one does nothing.  I've already subscribed to the designer ships I'm trying to look at, so I'm not sure what else to try.

This is with both [ ] mods enabled (on and off) and with a restart after the patch applied. (Including a restart of steam, and a double-check that I do have steam overlay enabled with shift-tab.) 

Thanks

Reply #138 Top

Quoting Derek, reply 136
We have a fix for this, we will update the patch tomorrow with the fix. Thanks for reporting it!

 

Nice! Unfortunately, I have already deleted my last games when I saw it still happened with the official 1.1. Good to hear that you have now nailed it though!

Reply #139 Top

Quoting TheSavage01, reply 133

The latest changes look good.

 

How do you get to the console now, though?  The ' or ~ key doesn't seem to work anymore.

You have to use a cheat exe shortcut to the game now, as it was with GCII

Make a new shortcut and paste in the target below

"C:\Program Files (x86)\Steam\SteamApps\common\Galactic Civilizations III\GalCiv3.exe" cheat 

Use that shortcut when you want to use the console

Reply #140 Top

"We have a fix for this, we will update the patch tomorrow with the fix. Thanks for reporting it!"

 

Good lesson for me. I went through hell to figure out and opt in to 1.1 and then encountered this mega-frustrating bug in every single match. I figured someone else would've reported it so 1.1 full would be fine so instead of reporting, went through full uninstall and then re-downloaded the game to roll it back.

 

Next time will report...

Reply #141 Top

"We have a fix for this, we will update the patch tomorrow with the fix. Thanks for reporting it!"

 

Good lesson for me. I went through hell to figure out and opt in to 1.1 and then encountered this mega-frustrating bug in every single match. I figured someone else would've reported it so 1.1 full would be fine so instead of reporting, went through full uninstall and then re-downloaded the game to roll it back.

 

Next time will report...

Reply #142 Top

Quoting strayth, reply 137

How do we use Steam Workshop subscribed ships?

The Steam overlay doesn't seem to work in this game (exclusively), but whenever I use the new buttons for workshop - the upload one works but the other one does nothing.  I've already subscribed to the designer ships I'm trying to look at, so I'm not sure what else to try.

This is with both [ ] mods enabled (on and off) and with a restart after the patch applied. (Including a restart of steam, and a double-check that I do have steam overlay enabled with shift-tab.) 

Thanks

make sure "see all ship designs" is checked. 

Reply #143 Top

Can you somehow enable modded Ship Style? I mean individual ships are nice and everything but I really want to be able to download whole styles not ship by ship.

 

Reply #145 Top

DEVS! Please fix Morale, the LEP is 100% IMPOSSIBLE to work with. I am on insane map with 215 planets, 0 overall morale, I have a max morale starbase on every damn planet, I have 5 morale relics with maxed starbases on them, every single god damn morale Tech maxed, 2 morale buildings on every worthless planet, full Benevolent ideology maxed for morale, and 13 Harmony Crystals. It is broken as shit and morale is 100% useless for this game on large maps. You people need to fix it, add in some techs that reduce the LEP or something idk but it wouldn't be hard to do. Also when you do fix it add in some actual penalties for having very low morale like planets rebelling and becoming pirate. I have not plaid the game for a month because it is not fun knowing that all my planets Including Earth hate life and there isn't anything I can do about it. 

Reply #146 Top

Ok, so I too am getting the bug where the game won't advance. Hopefully the fix drops soon. Should it already be out there today? That post was two days ago.

 

Quoting meteuremu, reply 145

Please fix Morale, the LEP is 100% IMPOSSIBLE to work with. I am on insane map with 215 planets, 0 overall morale, I have a max morale starbase on every damn planet, I have 5 morale relics with maxed starbases on them, every single god damn morale Tech maxed, 2 morale buildings on every worthless planet, full Benevolent ideology maxed for morale, and 13 Harmony Crystals. It is broken as shit and morale is 100% useless for this game on large maps. You people need to fix it, add in some techs that reduce the LEP or something idk but it wouldn't be hard to do. Also when you do fix it add in some actual penalties for having very low morale like planets rebelling and becoming pirate. I have not plaid the game for a month because it is not fun knowing that all my planets Including Earth hate life and there isn't anything I can do about it. 

 

Ok, so I have three or four maxed entertainment centers, an intimidation center, and two or three maxed starbases on my planets on an insane map with similar number of planets. You just need to build more, dude. Starbase the shit out of your dudes and add a couple more morale buildings and you'll be fine. I'm at 70% right now and climbing. You might also go get some more morale relics as well while you're at it. Welcome to Starbase3, the starbase simulator.

 

Reply #147 Top

Mizaq what I am trying to get   is that it is broken. What I am doing right now is already considered to much just for morale and what you are suggesting would be on the extreme side. Doing all of that would make me suffer in a number of areas mostly micromanagement and my sanity. The biggest issue of all however is that the AI provides zero challenge cause even on the hardest difficulty they all stop expanding after a certain point even when there are tons of planets around them. So I end up steamrolling all of them with industry and tech cause I have more planets then almost all of them put together.

Reply #148 Top

no fix for the super ship exploit let ?

 

which allow you to make ships with huge amount of resources and then trade them off over and over running resources into negative unlimitedly ?

 

MP exploit

------------------------

here how it works.

Empire 1 has one Resource A

Empire 1 builds ship that uses Resource A

Empire 1 - can not build any more ships that use Resource A

Empire 1 Trades ship to Empire 2

Empire 1 then builds one more ship that uses resource A

Empire 1 then trades ship to empire 2

Empire 1 then builds ship that uses resource A agin

empire 1 then trades ship to empire 2

this keeps happening 30 some times

then empire 2 gives half ships back to empire 1 and both empires have more ships that use resource then there suppose to and uses those super ships to mop up other players in the game.

 

 

 

 

Reply #149 Top

Thanks for the update. Game fares much better then v1.0

Some findings I had and might need a review:

- Motivation/Unforgiving Ideology does not enable "Culling Project" or at least I couldn't find it at my planets as selectable project after unlocking the ideology. It might be worthwhile to test all the unlocks in the ideology tree to weed out if some are still not working correctly

- Approval equals Moral? If yes why not use the same concept for buildings and planet parameter, if no what is exact relation of the two?

- Buildings are always listed in the building selection table as their tier 1 versions. Is this intentional? Noticed they get upgraded right away but that might only be the auto-upgrade option activated

- Some UP votes have shown not the result but how a specific Race has voted. A graphical representation of the votes would be welcome as it is difficult to calculate the percentages with many races and character coding of the options. Imagine a column chart showing the options on X and the SUM % on Y, or a pie chart in case of yes or no votes :)

- A race was last in the UP list though it had the 3rd highest percentage of votes (in small number of races no problem but if it effects several races at once in a huge universe, the list could get messy)

- Minor graphical glitches (using small UI on full HD): Values do not have enough space: Research Points in 4 digits; Wealth in 6 digits - maybe more digits would not be used often but these could be frequent on very big universes

- Gaia Vortex has the same image as Amusement Park (minor stuff but one thing I love about this new version are the neatly crafted buildings and their many sorts  please try to keep these unique :))

Reply #150 Top

1. yes approval and morale are the same things

2. you cannot build higher level buildings directly they are only upgrades, always has been that way.

3. Never seen a "Culling Project" ever and the code doesn't actually reference it.

4. the UP result is always in green after the vote.

5. the UP list isnt sorted at all.