meteuremu

1.3 MORALE STILL COMPLETELY BROKEN

1.3 MORALE STILL COMPLETELY BROKEN

Right now morale is completely worthless in this game. It starts off fine, but as my empire grows that damn large empire penalty gets brutal. I am on insane map as the Terran alliance, with 10 AI, challenge difficulty. My overall morale is 3, with the moral on Earth herself only being at 61% with a stadium. I currently have 109 planets, I have Affinity in Benevolent to level 5 noble, I have 3 Harmony crystals, I have 2 Morale relics with starbases on them with each at 30%+ morale added. I have all the straight moral bonus techs, my morale building tech is at Approval Focus, and I have a Morale building on every single planet. You need to fix this, because at this point I am just saying "F it" and not even building Morale buildings because what the hell is the point.

 

 

126,163 views 60 replies
Reply #51 Top

Quoting dansiegel30, reply 50

marigoldran, plenty of large map peeps have stated they play fine without patriotic.  

 

Now I think where things are borked is the fact where these awesome high level techs for improvement are % based, and the % is applied AFTER the LEP.  This is ludicrous, and is simply broken. That with hardly any LEP(even the amount I have on my smaller map games), that age of expansion buildings are more efficient than the age of war and ascension buildings.  That's just WRONG.  I don't care how you argue it, if that's design intent, then the designer is stupid stupid stupid.  No problem for it to be considered a design oversight.

Most of which is prefaced with the comment Rare/Rare.  

Also, I made precisely that point in the opening post of one of my threads.  I'm glad you've come to agree with me.  As I've said earlier:

6-6 = 0.

And 600% * 0 = 0

I LIKE being right.  It takes people a little bit of time to realize it because apparently a lot of people think that being right is the same as being LIKEABLE (they're not the same thing).  But that's part of the fun: watching them eventually agreeing with me despite the way I'm posting.  

Reply #52 Top

I don't agree with you at all.  You say you have to use these perks, opinion.  You say LEP is too large, opinion.  I am stating that approval bonuses are not calculated properly, and that can be exhibited with the simple fact that higher tech buildings are far less useful than low tech buildings.  

Reply #53 Top

Quoting dansiegel30, reply 52

I don't agree with you at all.  You say you have to use these perks, opinion.  You say LEP is too large, opinion.  I am stating that approval bonuses are not calculated properly, and that can be exhibited with the simple fact that higher tech buildings are far less useful than low tech buildings.  

 

The only reason why higher tech buildings are less useful than lower tech ones is due to LEP. Again. Nothing else is subtracted from morale; everything else that comes off it is either a % or a divisor. LEP would actually work better if it were made into a % penalty (which I believe it was at one point in beta), since then it would stack with all the other %. Hence, I don't think it's a bug. It's a direct result of an intended change. And yes, it turns out that change was a bad decision, but it's one that's quite easily reversed.

 

Morale works as a concept. All the % bonus buildings become useful again as long as base morale never goes below 1, and the only mechanic in the game which can cause that is LEP. Hence, it's LEP mechanic that's broken, not the approval mechanic. The penalty works when we're just using morale to limit tall-ness, and ca be countered (possibly too effectively considering the population limit).

Reply #54 Top

Quoting dansiegel30, reply 52

I don't agree with you at all.  You say you have to use these perks, opinion.  You say LEP is too large, opinion.  I am stating that approval bonuses are not calculated properly, and that can be exhibited with the simple fact that higher tech buildings are far less useful than low tech buildings.  

Semantics.  The morale system currently has MAJOR issues as the author of this thread pointed out. Do you agree with that? 

We may have different methods of fixing the problem, but that's a matter of debate.  

Reply #55 Top

I will NOT fall into your OCD Trap :)

Reply #56 Top

Use economic starbases and fill them with morale improvements. If it wasn't for that, the LEP would indeed be overpowered.

Reply #57 Top

Quoting dansiegel30, reply 55

I will NOT fall into your OCD Trap :)

LOL. Yeah, that's a good thing.  

Reply #58 Top

Quoting Vidszhite, reply 56

Use economic starbases and fill them with morale improvements. If it wasn't for that, the LEP would indeed be overpowered.

That's the OCD trap that I mentioned.

Put it this way: on an immense map or larger it's easy to get 100+ colonies.  Do you intend to put 3-5 starbases AROUND EACH ONE? 

I've calculated that it would take 7 hours to do only that.  And on larger maps, you can get even MORE colonies.  

Are you the type of person who enjoys washing his hands repetitively? Because this is something similar.  

Reply #59 Top

I play with a custom faction, patriotic and ++ content. With a few approval relics, morale is never a problem. I seldom ever build morale improvement.

Before I went to patriotic, it was a bear, even with content trait and relics. It was barely manageable by building lots of entertainment on every planet.

Reply #60 Top

Quoting marigoldran, reply 58

Are you the type of person who enjoys washing his hands repetitively? Because this is something similar.  

 

Much like obsessively starting new threads about the same thing over and over again on an internet forum.