marigoldran

Conflict Without War: How to Solve the Borders Issue

Conflict Without War: How to Solve the Borders Issue

Allow the AI or the human player to destroy foreign ships in their influence territory without having to declare war.  

Problem solved.  

You want to fly through my space? Fine.  But this gives me the right to shoot it down.  

That's how we do it on Earth. 

360,854 views 55 replies
Reply #51 Top

Too much micromanagement for games with many opponents.

Reply #52 Top

Quoting Christian_Akacro, reply 51

Too much micromanagement for games with many opponents.

 

Not if it's done via the UP.

Reply #53 Top

Quoting ChaosGuy, reply 26

 What’s really missing here isn’t a forcefield in space, it’s a diplomatic button that says “quit it, you’re pissing me off”. 

I will echo this comment.

Right now, we do have the means to enforce our territory. I routinely will attack AI's that are trying to send a constructor or colony ship towards a spot that I want or that is in my borders.

 

The problem is that war is my only option....which is the unrealistic part. History is full of people who both made claims to the same land. But they didn't always resort to war. There was intimidation, payouts, espionage sure....but not every border conflict becomes an open war. That's what the game is missing.


Now as far as whether influence is a "real border" or not...I don't mind which way they go put I don't want it half way. Right now, the open borders option says to me "influence is a political boundary". If it is, so be it. If its not, drop the open border option.

+1 Loading…
Reply #54 Top

There should be an option to attack someone inside your borders without declaring war.

I have just exploited this by taking the pragmatic trait which makes you invulnerable to war declarations to park invasion fleets on suicidal near the best planets of the strongest opponent. In a single turn AI lost most of it's empire and there was nothing it could do about it since I had 50 turns to tune my invasion positioning and composition to do it in a few turns....

+1 Loading…
Reply #55 Top

Quoting anninhilator, reply 54

There should be an option to attack someone inside your borders without declaring war.

I have just exploited this by taking the pragmatic trait which makes you invulnerable to war declarations to park invasion fleets on suicidal near the best planets of the strongest opponent. In a single turn AI lost most of it's empire and there was nothing it could do about it since I had 50 turns to tune my invasion positioning and composition to do it in a few turns....

Yes.

There are so many ways to backstab the AI that there's little to no point in fighting them fairly.  Anyone who's played Civ IV pretty seriously knows all of those manipulation tricks.