marigoldran

What's the Difference between an Exploit and a Strategy?

What's the Difference between an Exploit and a Strategy?

Isn't it the very definition of strategy to, you know, EXPLOIT things? 

168,295 views 27 replies
Reply #26 Top

Quoting Seleuceia, reply 3

Exploits are "strategies" that were not intended by the game designer and completely nullify strategies that were intended by the game designer.

This is my favorite definition offered so far.

So for example, sensor boats. I considered them an exploit because they invalidated a lot of other intended mechanics.

 

1) Starbase Sensors: Sensor Boats were much stronger.

2) Explore Ships: Sensor Boats were much stronger and could scout quicker.

3) Pirates: Sensor Boats invalidated pirates. They couldn't spawn near your territory once you had sensor sight, and you could see them from so far away away that pirates were never a threat.

4) Sensors on regular ships: Sensor boats were a much more efficient use of space/cost. There was no point to putting a few sensors on regular ships.

 

So that to me is an exploit.

Reply #27 Top

Quoting Cruxador, reply 25

This is a really elegant solution. It doesn't have the arbitrary nature of GalCiv2's hard limit, and if you think about it, it makes a lot of sense that multiples of the same kind of sensor shouldn't stack anyway.

 

 

It'd probably need map-scaled sensors included as well, tbh. Once again, on the smallest maps having 1 of each type of sensor might show you 50% of the map, but on the largest maps sensor ranges of under 50 are pretty insignificant.

 

Once again, I can't help but think that maybe the game would've been better off not including some of the map sizes - either the very small ones or the very big ones - because there's too many things which simply don't scale properly over such enormous differences.