Galactic Civilizations III 1.03 Update Now Available

This update contains numerous bug and crash fixes reported by our awesome community. It also brings new pirate ships and starbases, random opponents, custom faction editing, and various balance and performance improvements.

See all the updates in the changelog: https://forums.galciv3.com/466812/

Thank you for your continued support!

35,728 views 13 replies
Reply #1 Top

Great! :D

Reply #2 Top

Cool Update Thanks everyone at Stardock ;-).BTW This game is AWESOME ;-).

Reply #3 Top

It's looking good, I like the new pirate designs - that skull is awesome :D

 

Just be aware that due to some XML errors pirates can't make medium missile ships nor P- or L-variant ships, just like every other AI faction.

Support tickets: #FKU-565-64241 (medium missile ships) #BTB-329-42580 (large BattleshipP variants)  #LGK-861-93154 (weapon augments)


I've fixed the missing ships here: https://forums.galciv3.com/467065/page/1/



Please integrate this in to 1.04  O:)

 

Reply #4 Top

Thank you. Looking forward to it. I must say 1.02 plays much better than 1.0.

Reply #5 Top

I'm on the beta opt-in, so I've been playing with this for a few days. Nice update. Thanks for all the hard work! :) 

Reply #6 Top

"Fixed typos"

...

"Foxed an issue where ship upgrade in multiplayer were free"

 

:D

Reply #7 Top

Quoting Kurt_Blitzer, reply 6

"Fixed typos"

...

"Foxed an issue where ship upgrade in multiplayer were free"

 

:D

 

"Foxed" is a perfectly valid word! Not sure if just lucky though. LOL

Reply #8 Top

do a barrel roll

Reply #9 Top

Since this beta came out/installed any ship with unused movement points in the turn no longer preempts the end turn. The unspent movement points are thus lost.

 

As well I've noticed that the setting for abundant habitable planets, extreme as well, does not produce maps with abundant planets. It seems to have no affect. I've tried starting many games and exploring to find very few habitable planets.


Lastly it seems kinetic weapons have improved, not sure if they're worthwhile yet. However the AI is using them effectively.

Reply #11 Top

Playing insane map, 48+ hours, manual and auto saves crash to desktop.  Very disappointing.

Reply #12 Top

Quoting Nazarethii, reply 11

Playing insane map, 48+ hours, manual and auto saves crash to desktop.  Very disappointing.

Please go through the troubleshooting guide and if you still have issues there's instructions on how to submit a support ticket so we can look into it.

https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting

 

Reply #13 Top

Quoting Nazarethii, reply 11

Playing insane map, 48+ hours, manual and auto saves crash to desktop.  Very disappointing.

According to my ticket I submitted last week on this per Derek Paxton and Stardock support this issue has been addressed and will be fixed in the next update.

On a side note I was able to continue my game by disabling auto save and playing 20+ turns later I was able to finally save with out it crashing.  Then crashed again, repeat and the issue finally stopped.  Now after about 200 turns later I haven't run into another issue with auto save/manual save.