Not so Awesome Pants

My "Awesome Pants" are "Priceless" because I can't think of a price low enough to sell them for. Actually, I'd probably pay someone to take them from me. They reduce walking speed to 80% of normal speed, so you actually need the extra hitpoints they provide just to survive the extra damage you take walking past a turret or even getting there in the first place. They are worse than useless. If I take off the pants entirely, I am better off. 

And what's with my "Sharp Pants" giving me 0.5x damage multiplier when I crit? I don't really want to do half the damage when I crit. If crit damage for something is 0, it should be 1.5x crit damage. If crit damage is > 0, it should add 0.5x to it.

 

http://i.imgur.com/39bpwdu.jpg

 

And, by the way, what the heck does this do?

 

http://i.imgur.com/7WYxqeU.jpg

What are action properties?

 

6,029 views 3 replies
Reply #1 Top


My "Awesome Pants" are "Priceless" because I can't think of a price low enough to sell them for. Actually, I'd probably pay someone to take them from me. They reduce walking speed to 80% of normal speed, so you actually need the extra hitpoints they provide just to survive the extra damage you take walking past a turret or even getting there in the first place. They are worse than useless. If I take off the pants entirely, I am better off. 

Well, you don't have to use them;) The thought behind them was that someone would enjoy that tradeoff. Inhouse, those are often accompanied by shields to blunt the damage during movement (or Servo is dropped next to Blink). If you use tactics like that to factor out the movement penalty, then they're much more interesting.

And what's with my "Sharp Pants" giving me 0.5x damage multiplier when I crit? I don't really want to do half the damage when I crit. If crit damage for something is 0, it should be 1.5x crit damage. If crit damage is > 0, it should add 0.5x to it.

This is just bad presentation. It works like you suggest. It adds 0.5x to the damage modifier.


 

Did you mean this to be something other than the pants?
 

And, by the way, what the heck does this do?

http://i.imgur.com/7WYxqeU.jpg

What are action properties?
 

Most everything about an action. For many things, it equates to speed. If you overlord something, for example, it will attack 30% faster.

Reply #2 Top

Quoting BXP_Godgib, reply 1


Well, you don't have to use them;) The thought behind them was that someone would enjoy that tradeoff. Inhouse, those are often accompanied by shields to blunt the damage during movement (or Servo is dropped next to Blink). If you use tactics like that to factor out the movement penalty, then they're much more interesting.

 

Even with what you suggest, it doesn't work out to a net benefit. If I walk directly towards a big turret to attack it, the slowdown outweighs the extra hit points. If I have the shield but no pants, I get there and start attacking the turret before losing the shield. If I have the pants, I lose the shield and a considerable amount of hit points before I get to the turret. It's actually a net negative to effective hit points no matter how you slice it. If I have to walk past a turret, it's even worse. With no pants, I get past the turret and out of its range with about 60% HP left. With the pants, I get there with about 35% HP left. The only time it's a benefit is defense. When you are on offense, it is always a net negative.

 

Reply #3 Top

Quoting egable, reply 2


Quoting BXP_Godgib,






Well, you don't have to use them;) The thought behind them was that someone would enjoy that tradeoff. Inhouse, those are often accompanied by shields to blunt the damage during movement (or Servo is dropped next to Blink). If you use tactics like that to factor out the movement penalty, then they're much more interesting.




 

Even with what you suggest, it doesn't work out to a net benefit. If I walk directly towards a big turret to attack it, the slowdown outweighs the extra hit points. If I have the shield but no pants, I get there and start attacking the turret before losing the shield. If I have the pants, I lose the shield and a considerable amount of hit points before I get to the turret. It's actually a net negative to effective hit points no matter how you slice it. If I have to walk past a turret, it's even worse. With no pants, I get past the turret and out of its range with about 60% HP left. With the pants, I get there with about 35% HP left. The only time it's a benefit is defense. When you are on offense, it is always a net negative.

 

IMO, it's okay to have parts that are not universally useful. If you think it's only useful in defense, ok. We have folks who use that one offensively and enjoy it.

Philosophically, we want a wide variety of parts. There should be something you always want and think is awesome. But, not every part will appeal to every person. That's okay so long as the first goal is satisfied (and I don't think we have enough parts yet).