Seilore Seilore

Love for Frogboy

Love for Frogboy

A special thanks to Frogboy, so with that being said I want to take the time to thank Frogboy, the Galactic Civilizations III team, and all other employee at Stardock for their hard work.  Yes, there is some things that could be improved with this game as well as others, however, I believe all in all they do good work and poor their heart and soul into this game and Frogboy in specific puts  a lot of care and time into many of Stardock's games.  

With much of the bad, or negative posts, sometimes the good or great positive posts are forgotten or overlooked.  Please take the time to write thanks and positive points in this post.

On a side note, I hope Frogboy, and Stardock never takes any negative point as strictly a bash, as most of the time I try to make it constructive by stating positives or possible solutions to any complaint I have.  

Again Thanks for all the hard work :) This is Extremely Awesome and I don't know any company that does it better :)  Please don't check out of the forums as we need you :)

382,882 views 41 replies
Reply #26 Top

I'm all in for a positive attitude here. Looking forward to see this a place of constructive criticism and dialogue!

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Reply #27 Top

RavenX, great point. GalCiv2 is my personal favorite 4X of all time...even above MOO2. When you suggest we make requests, do you suggest we do so in normal threads, or is it better to start a new one? is there an ongoing thread to make requests and suggestions? I believe GalCiv3 will eventually surpass GalCiv2. The genius inherent in the whole thing is that the devs did not try to re-invent the game/wheel, (ie.MOO3.) Instead, thankfully, they have created a fresh game BASED on the one we already loved. 

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Reply #28 Top

Quoting wpkelley41, reply 27

RavenX, great point. GalCiv2 is my personal favorite 4X of all time...even above MOO2. When you suggest we make requests, do you suggest we do so in normal threads, or is it better to start a new one? is there an ongoing thread to make requests and suggestions? I believe GalCiv3 will eventually surpass GalCiv2. The genius inherent in the whole thing is that the devs did not try to re-invent the game/wheel, (ie.MOO3.) Instead, thankfully, they have created a fresh game BASED on the one we already loved. 

Well said! I have to agree.  Love Fest Dog Pile!

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Reply #29 Top

I'm Sorry but,,, YOUR GAME SUCKS!!!,,,,, me in.

Keep up the good work and a big thanks for a big game in many big ways, not to mention all the feedback. Yes it is like so gigantically, titanicly and enormously big that I can hardly comprehend the bigness that this platform will only get bigger and deeper like it's predecessor did in a huge way like this run on sentence,,,,,,,,,,   

Cheers:beer:  

 

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Reply #30 Top

Good post Seilore and Thanks Stardock for makeing a really good game. :beer:

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Reply #31 Top

Thanks guys, that's really kind of you to say.

Cheers,

-brad

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Reply #32 Top

Quoting Frogboy, reply 31

Thanks guys, that's really kind of you to say.

Cheers,

-brad

Must take exception, as Mr. Darcy did in "Pride and Prejudice" when Elizabeth's uncle Gardiner told him, "You are very kind, sir" when Darcy offered him his trout stream to fish in.

Darcy replied, "It is not kindness...it is a pleasure."

 

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Reply #33 Top

+1

 

Hats off to Paul, Brad and everyone at Stardock for making phenomenal games and then making phenomenal games better.  :thumbsup:

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Reply #34 Top

Quoting Frogboy, reply 31

Thanks guys, that's really kind of you to say.

Cheers,

-brad

 

It's not kind.  It's accurate.  When directed at some people, praise isn't flattery; it's truth.

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Reply #35 Top

As a former developer, I want to send Frogboy and all of the staff who work on this project get a big Thumbs up and smile for the hard work, Excellent job with a bright future ahead. Nay sayers come and good, but a kick arse game will kick arse for long afterwards.

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Reply #36 Top

Stardock is just about the only software company I have complete faith in when it comes to doing right by their customers. Not to mention producing two of my favourite games ever GalCiv2 and GalCiv3.

Long may Stardock prosper.

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Reply #37 Top

Next thing you'll all be dancing on a float as it glids along the canals in Amsterdam wearing sailers outfits.... :andrew:

 

But yeah, ok, I'll join you and dust off the denim hotpants.   Just for the Frogster.  :inlove:

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Reply #38 Top

Quoting wpkelley41, reply 27

When you suggest we make requests, do you suggest we do so in normal threads, or is it better to start a new one? is there an ongoing thread to make requests and suggestions?


I don't see a "Suggestions and Ideas" section like some of the other SD games forums so I would say probably go with it in general discussion. If you have multiple ideas on economy I'd group those together in one post, and if you had ideas on combat put them in a different post. Rule of thumb just separate your suggestion threads on idea type like that. If we cobble them together all in one massive thread they're more likely to overlook aspects of a long post when we're listing ideas that are unrelated to one another in gameplay aspects.

I'm going through a lot of doctor stuff so I haven't much time to even play lately, but I've got some ideas for info screens that need to be migrated over from GC2 to GC3 and I'll probably use screen shots embedded in the post when I do them. Only problem with that is I don't have GC2 installed anymore and with GC3 going re-installing GC2 just so I could see what info screens are missing seems a little much right now. Especially when on my main drive I've only got a few hundred gigs of free space left and I like to keep at least %10 of the drive empty.

GC2 and MoO2 are my favorites as well, though the Distant Worlds series is right up there too. Now talk about a Massive Game. If you've got a system that can handle truly massive maps that's the game to try. You can literally have 10K stars on a giant map in that game. Being that Distant Worlds runs in a real time and not turn based though it makes keeping track of what's going on in those massive maps a bit challenging at times.

Reply #39 Top

Yeah, loving the game despite  concerns on certain balance issues, and I've every faith you're working to complete them. I hope certain posters can learn to tell this difference between pointing out an issue with suggestions for solving it,  and posting 'you're a complete tit for failing to anticipate this and you deserve to burn in hell for taking my money'. I have to say, while there's some stuff that worries me I don't entirely understand some of the points that the hate posts are based on - "the UI requires too much mouse movement" is one of the more bizarre ones imo...

Reply #40 Top

Thanks for the info Raven. I hope the "Doctor stuff" isn't anything serious. I've never been a fan of real time games. Lol, Age Of Empires was a challenge for me.

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Reply #41 Top

Quoting wpkelley41, reply 40

Thanks for the info Raven. I hope the "Doctor stuff" isn't anything serious. I've never been a fan of real time games. Lol, Age Of Empires was a challenge for me.


NP my friend. Doc stuff is always serious with me...*sigh*. No worries though. I appreciate the concern. For Distant Worlds version of real time it plays a lot like Sins, only the map is flat and not 3D, but it has the depth of a deeper 4X where as sins is like a 4X *lite* in my eyes. That's just me though. Sins was still awesome. For the truly great 4X's though, turn based is the way to go.

:)