Reffie2 Reffie2

Map Size

Map Size

Assuming I leave everything on default settings, how many major civilizations are 'normal' per map size? Not too crowded, not too empty.

121,199 views 35 replies
Reply #26 Top

Quoting wpkelley41, reply 23

Another thought just occurred to me. Perhaps this question will better convey my quandary. If I want to play a truly epic, long slow game all summer...am I going about it the wrong way? Now, I don't necessarily want 1000 planets resulting in 40 or 50 planets per faction. No, I really want the biggest to have around 20, with 10 being average. I have 26 factions. The problem I'm running into is meeting other factions much too quickly. I'd love to wait till turn 100 or so. That's the feel I want. I'm setting stars to rare, and planets to occasional, etc. in an effort to space things out. Correct me if I'm wrong. By limiting the amount of available systems, I'm actually bringing the possibility of contact up, rather than down, since there are limited systems for the computer to start them on? If my hypothesis is accurate, what star setting, and planet setting will give me sufficient distance from other races, while still keeping total planets around 300?

Not asking for much, lmao. Just a miracle formula. Thanks, as always guys.

 

My plan 2, the rise and fall of the first Gal Civ July empire! Muhahahahaha I am building more custom races so I can make it a truly epic build out. I really do like the Insane galaxy size, it actually feels like a galazy with how big it is and how long it would take for a ship to get from one side to another.

Reply #27 Top

I modified the 'uncommon' habitability to about .185 instead of .25. Also the number of planets directly affects the number of habitable ones. If you have 'abundant planets' on an insane (Scattered) map you will get several thousand planets of which at .185 obviously means there is 18% which to me still seems like too many. You can have a fun game and reach the end of the Ideology without having to have 300+ planets in your empire. I know Alphas like Seilore want literally 1000's of planets to have which is fine. I like fewer as it helps me manage them a bit more. 

 

In general the more colonies you have the longer your game if you are taking the time to do 'basic' (not intense) management of them. 

Reply #28 Top

Quoting wpkelley41, reply 23

Another thought just occurred to me. Perhaps this question will better convey my quandary. If I want to play a truly epic, long slow game all summer...am I going about it the wrong way? Now, I don't necessarily want 1000 planets resulting in 40 or 50 planets per faction. No, I really want the biggest to have around 20, with 10 being average. I have 26 factions. The problem I'm running into is meeting other factions much too quickly. I'd love to wait till turn 100 or so. That's the feel I want. I'm setting stars to rare, and planets to occasional, etc. in an effort to space things out. Correct me if I'm wrong. By limiting the amount of available systems, I'm actually bringing the possibility of contact up, rather than down, since there are limited systems for the computer to start them on? If my hypothesis is accurate, what star setting, and planet setting will give me sufficient distance from other races, while still keeping total planets around 300?

Not asking for much, lmao. Just a miracle formula. Thanks, as always guys.

Not really an expert on this, as I tend to play Huge maps at the moment, but I'd strongly suggest tight clusters - they tend to be fairly widely spaced out with decent 'rifts' between them, and the game seems to assign homeworlds equally between each cluster. So that'll keep a lot of races a good distance away from you.

However, I'm not sure there's a lot you can do about keeping the races in the same cluster as you very far away. 

Reply #30 Top

Quoting wpkelley41, reply 17

As I read this post, it makes me think. I've created all the original "Master Of Orion II" races, as well as the missing "GalCiv2" races.

Care to share? I would love those.

Reply #31 Top

I'd be happy to. However, they are not animated. I don't know how to do that. In fact, I'm so anal I used only GalCiv2 portraits for the GalCiv races, and of course, the MOO2 races for those civs. I did that to make them uniform. I created a pseudo-"viewscreen" from an animted Star Wars pic I found online. I simply cropped a window in it and put each race pic in it. The result is a nice, but non-moving, pic of each race that actually looks like they are all being viewed by the same screen. I'd be glad to post an example or two for anyone who might be interested, but I really think most of you would consider them very amateurish compared to the things I've seen around here, lol. Let me know.

Reply #32 Top

Did you flesh them out with AI config already? Even that would be a head start.

 

Reply #33 Top

LOL, you really are dealing with an amateur here. "Flesh them out with AI config?" Not sure what your asking. I have created them, based on the original MOO2 stats and traits, and given them the large and small portraits. By the way, the game comes with some pretty spot-on logos. I did not convert the original banners from MOO2 because they just don't "fit" the GalCiv logos feel for me. 

Also, could anyone explain how I might share an example? Can't I simply upload an image from my computer? The only option I see is "Insert/Edit Image," but it requires a URL.

Reply #34 Top

You could just zip the whole factions folder and post it.

Reply #35 Top

Pretty sure he just meant using the order of importance you give the AI in terms of Manufacturing, Research, Expansion, Influence, etc...