PVP 5/27

Anyone available tonight for some PVP games?

I should be able to log on tonight around 8 pm est.  

6,396 views 10 replies
Reply #1 Top

I can probably pop on for a game or two.

Reply #3 Top

I'm going to be in the servo gamers steam group chat if you want to organize it in there, if I don't see you in there I'll queue PVP in half an hour anyway and keep trying for a little while, be there or be square :)

Reply #5 Top

Quoting Dracohouston, reply 4

Thank you everyone that came out to play tonight. Wondible makes cool servo teams.

I really only have one servo where I've had enough synergy going on to come up with a good name.  "Grip of Boom" has a grenade launcher and an ammo pack (give grenade 15 sec cooldown), and two beam fists.  Sun Fist can light a target on fire (+50% damage), and Winters Grip can slow those squirrly humans down enough to get hit.  With the less squirrly AI, I've seen a 900 hitting a burning servo with the "300 damage" grenade.

Reply #6 Top

I'm square...got distracted by work and forgot.  Sorry about that.

Kinda glad I stayed away though, sounds like a devastating team you have going there wondible.

Reply #7 Top

Results mostly followed player level, though of course experience and general strategic awareness are very likely correlated.

Perhaps the next PVP night should have a quality cap.  I don't know that it's perfectly correlated with power, but it does seem generally so.  What is a good number, that would be inclusive of the lower tier players while still allowing a few toys?

My online profile is currently 5400, 3063, 2825.  The offline profile, which is basically starting level but rolled significantly better starting gear than the online one, goes 3524, 1953, 1207

The range in a single profile raises the question of team total vs. each servo.  I'd probably say each servo just because it's so much easier to check.

Reply #8 Top

Thanks for the games Wondible and the build order tips Draco.  There is just no substitute for playing vs real people if you want to up your game.  The AI is much better now though in the Early access version.

I was level three playing against a level six.  None of my servos could really go head to head and that is to be expected. The more open map dark sun  gave me a much better chance  but in a map like creep rock city where the action is inevitable funneled into choke points my inferior servos was most obvious.

I did not even realize I could buy loot crates so my gear was quite limited :) Overall Wondible out micro'd and out maneuvered me pretty thorough.  The real nice thing about this game though is even if you are getting smashed the Servos come back soon enough to keep it fun.  It would be cool to be able to make an additional dropship in Rank 4  so that an EPIC (maimin matty style) rebound and counter attack could happen. This would of course draw games out longer but I think I would be ok with that.

Overall,  there is an absolute dizzying array of possible combos and 1-2 punches that is gonna keep me into this game for loooong time.

Bravo  , this is an awesome game.

 

Reply #9 Top

Also , I have been curious what is the "bounty" on a player?  Does the amount of times your servos die and ccome bback count against you or help you opponent?

Reply #10 Top

Quoting darkstar287, reply 9

Also , I have been curious what is the "bounty" on a player?  Does the amount of times your servos die and ccome bback count against you or help you opponent?

Bounty doesn't really do anything anymore. It'll be getting taken out.