First of all, thanks so much for the awesome update!!!! I'm loving this game, and so, so appreciate all of the time and hard work the team has put into it!!!
Just to make sure this has been brought to someone's attention, I'm wondering if the following bug could be addressed in the 1.1 patch for June? Every race EXCEPT the Altarians has a tech they can research to fully terraform ALL remaining hexes of a specific quality and below. From what I've seen in the game, it seems like the Altarian tech "Biosphere Manipulator" (researched through the Paradise Worlds project) is intended to do this same thing--simultaneously terraform multiple low-quality tiles. I base that assumption on the fact that it's very expensive to build, and is "colony unique." However, that is not how it's working. It's only terraforming ONE hex tile, and since it's unique, that's all you get out of it.
This puts the Altarians at a significant disadvantage in the mid-to-late game, because all of the other major races can terraform the heck out of every planet they've settled (sometimes adding 15 or 20 useable hexes), while Altarians can only terraform 5 or 6 more tiles on each planet than it started with. It seems like either  Biosphere Manipulator needs to be updated to terraform multiple tiles at once, or  it needs to be altered to be non-colony-unique and much, much cheaper to build. Either fix would appear to bring it more into balance with what is available to other factions.
Just hoping someone can show my favorite faction some terraforming love!