People, arthropods, squids, and robots... lend me your data collectors...
I present GRM R-1.5, now compatible with GC 3.9 and adding a new shipset and faction, the Indri-Tech (INC).
This is my 29th shipset... and when you add the mercenaries, bazaar, anomalies, and resource mines, I think it's fair to say it's 30 shipsets... and I must confess, it is very likely my last.
Would you like to take a trip down memory lane with me?
I began with Galactic Civilizations with GC2 back when I was in college... and being a bit of a creative type, I immediately fell in love with the ship editor. Probably because when I was a pre-teen I would draw spaceships and alien races on index cards and give them hypothetical stats and attributes and make little card games out of it for my friends... so finally given an opportunity and a tool that would allow me to do so and share that work... well I couldn't resist.
Thus GRM was born. You can still see the ol' GC2 version out there... and boy... does it look dated lol... using screen caps from Doctor Who episodes?! But hey, that's 2007 for yah.
I loved working on GRM back then, and it really taught me a thing or two about modding and basic graphic editing. Eventually time moved on, and the mod quietly became abandoned. I never bought Twilight of the Arnor, even though I was very excited for it's custom tech tree editor... (least that is what I remember being advertised). I moved on... and for modding, I dabbled with Fallout 3, Skyrim, Fallout 4, etc. I graduated college, I entered the mediocrity that is the American workforce... but I never forgot GRM and the excitement I felt every time I saw the number of downloads tick up!
Then one day, Galactic Civilizations 3 and Stellaris were announced. I did a lot of research, and ultimately, as a game... Stellaris was far more appealing to me from a gaming standpoint... but I saw how creatively limiting the ship design would be, and perhaps with more than a little nostalgia hitting me... I bought Galactic Civ 3.
Ohhhh 2015... you held such promise! GC3 was new, there were promises of mod-support on Steam, and I just KNEW that GRM would be THE source for awesome ships again! In part, I decided to start GRM again as a learning experience in self-promotion... I decided to upload YouTube videos, I rigourously patrolled the forum here and on Nexus (and tried to do Steam as well), I gave out my email for customer support (I'm trying to help someone today even!)... etc.
Some of it was a great success... some of it less so (Okay I'm no YouTube star and I'm lazy lol). I learned from the experience.
Some of it was a failure though. Mod support never came... and the remnants of that broken promise lie forgotten in tiny corners of the floor, having been swept away by exciting prospects... that also never truly materialized...
- Mod support on steam
- A working map editor
- A campaign editor
- Fleet editor
- A Flavor Text editor
Most of these were delivered on in some form... all of them are flawed, and several are so lacking that honestly... someone should be giving me some money back (Map Editor).
It's not really that important, it's not really a big deal, but these false starts and half-promises, as well as the continuing limits of the game (really? Two ability points? That's it???)... ultimately convinced me that I either had to take the mod to a new level and do more than just ships, or, reduce my commitment to creative quality and load everything up on Steam... with each race being a lot more generic.
I chose quality over popularity... and for a long while... it was Worth it.
GRM was doing so well, that I even had the gumption to redo whole shipsets, re-save every single ship to remove the Floating Animation I had PAINSTAKINGLY ADDED TO EVERY SHIP that no-one EVER thanked me for... and start getting hot and heavy about ability modding and the like!
I even got on Patreon and started getting paid (I've been paid roughly 120$ for my GRM work) Good times!
(I still don't know how I should ever pay taxes on that... Pssst don't tell anyone!)
Then there was the great Wheel Debacle... and then the great Food Debacle, the Durantium Shortages (which continue to this day), and even the Star Shrinking... events that didn't directly affect me or the mod, but largely agitated the player-base.
Then the fleet editor came out... and I was excited to finally be able to offer my work through Steam, I was going to maintain the mod, but surely I could keep things going and reach a broader audience.
Then the Fleet Editor was bugged... and incomplete... and it STAYED INCOMPLETE. It broke my heart... but I'm stubborn, and I try to be a completionist... so I stayed off Steam (again) and doubled down on the mod. That was probably a mistake.
But life went on...
Or did it? I don't mind sharing, that around this time, my personal life took some serious hits... and the past two years has been less than ideal... and unfortunately the mod has suffered (Hey shit happens, we all gotta take our hits now and again). I've had trouble focusing, and the continuing need to update the mod for the pettiest of changes, began to wear very thin... and I'm not going to lie... while I appreciate the new ship parts somewhat... the Star Control DLC has especially felt like a lazy cash grab to me. Oh, and most of those ship parts are so low-res texture-wise I consider them off-limits and nigh-useless.
So we come to today. GRM, if I'm very generous, has 200 followers (hard to tell, more likely it's 150) who still download the updates. The great work lies incomplete, with not EVERY shipset having it's own unique drones, star bases, or flavor text... but in many ways my offerings have been very thorough, with continual expansion of citizen portraits, recolored logos, backgrounds, abilities, technologies, and ship variants... I don't know how much people really use the custom ship parts, but I put a good deal of effort in creating creative parts, even without any clear purpose (the Cryo Chamber, Hot Rod Engine, and Sparkly Power Core come to mind).
It's ultimately a much larger, more ambitious, and more successful project than the original GRM... and it allowed me to share some of my personal vision for a Space Opera universe... going so far as to get me off my ass and to build the wiki.
So I'm proud of the work I've done... and while I hope to continue updating the mod for compatibility... and who knows... maybe new ships and sets will get made one day... I think it's only fair to reflect and acknowledge that the mod has run it's course.
Therefore... this mod is in sunset mode, don't expect much from me going forward... and...
- To Stardock for creating a game we all love. We beat on you because we care!
- To the GRM fans for downloading!
- To those of you who took the time to comment and compliment or criticize... I'll never forget... I'm weirdly proud of it all!
- To those of you who were so grateful and considerate you even paid me money through Patreon or PayPal!
"I've seen things you people wouldn't believe. Scaling errors on ships off the shoulder of Larsenex. I've watched a great wheel gleam in the sky and disappear before the hyper-gates. I've witnessed the departure of Horemvores and Nasseluses, whilst AegisWolves roam and the great Jabberjaw howls, but Deathwynd cannot be found. All these modders will be lost in time... like tears in the rain. Time to die."
PS: See you in Galactic Civ 4?