Scenario Type Ideas
Servo is the kind of game that has a lot of potential for some really gnarly game types. So I thought I'd make a post to see what ideas we could come up with to make an already great game (even in alpha!) even better. Making a bunch of new scenario types probably isn't a big priority for the developers right now, but that doesn't mean we can't come up with some ideas and hash them out while they're working on other things!
On that note...
I had a thought on a game type that could be interesting, it' kind of a spinoff on the Creep Rock City map with a few twists.
You don't purchase bloom-spawn like troops; they spawn themselves in periodic waves.
My main thoughts are this:
- No bloom-wells
- Only way to get Resources is killing bloom-spawn and bounties from killing enemy units.
- Increase bounty from killing bloom-spawn and enemy units by a certain % to make up for not having bloom-wells
- Have Capture Points on the map that, when held, increase the bounty by a greater %.
It might be kind of tough to balance so that players don't find themselves waiting for the next wave of bloom-spawn too often for credits, but it could certainly be a busy map!
It would make the player balance offense and defense. Do you go for an all out assault in hopes of beating the next bloom-spawn wave? Or else which servo do you leave behind for defense? Or possibly, do you make it look like your going for an assault while instead diverting to the enemy's bloom-spawn wave to gain extra credits for yourself while denying them to the enemy?
Maybe make it so the more Capture Points you hold; the more bloom-spawn that come in each wave (or the faster the waves come) to the other player.