Battlefield Briefing 5/22/15

Latest Servo Build #313


Scrap is Coming

The next update for Servo - date still to be determined - will see the start of the "real" metagame economy going into Servo.  It's not final by any stretch of the imagination, but it's closer.

A new resource called Scrap has been added, which is what you will get when you sell parts.  You can also get Scrap in crates, though crates are mostly more generous about giving players parts now. The premium parts that you can buy in Korso Drek's Den are going to cost Scrap.

That change helps clarify the motivations behind hoarding credits vs. saving for the parts.  If you want to save credits for that really expensive crate now, you can do that.  If you want to save up for that really expensive part for your Servo, you can do that too.

We've also added more options as well in Korso Drek's for when you're shopping for crates, though the schema for these will be changing again in the future.  We've been trying some things with crates to help keep progression fun.

Of course, we are looking for feedback on how this should all work.  Please let us know your thoughts and when the next update is out, your experiences as well with these changes to the metagame.

 

Playing with the Developers

Last night was our Servo Play with the Devs game night where members of the development team played multiplayer games with Founders.  Firstly, a big thank you to all of the Founders that came out to play and chat with us, we hope you enjoyed yourselves.

Obviously, I need to practice.  I was having a tough time coming up with a win in PvP games.  I had games with Draco, wondible, and tim, among others.

Draco and I locked horns last Saturday during that day's PvP event and he beat me every time.  I tried to make games interesting, by forward buildings near his Dropship for example, but even when it looked like I had gained the upper hand he was able to recover and turn the tide back in his favor.  Watch out for him.

I played one last game against tim who mentioned that he'd had a rough night of losses.  I was expecting a lesser experienced player but he obviously knew what he was doing and our back and forth game ended in his favor.  I got fairly aggressive early - our game was on the new Creep Rock City map - and ended up right outside his base.  I blinked and tim's second Servo appeared so I made an orderly withdrawal...which turned into being chased all the way back to my base, where I was out played.

Thanks to wondible and others for the Coop games that softened the sting of the PvP losses.  AI controlled enemies are far less likely to dodge all of my missile related abilities that I currently have.

GGs.

158 views 2 replies
Reply #1 Top

Thanks again for the game Thunder!  The creep rock city map is  a weird one with the creep generator cages. Looking forward to another night of PVP matches. I had some good games vs Chris and Aethyn, I found I really have to get the most out of my bloom and never stop making drones.  I also found that a captured and fortified bloom site near home base is the beginning of an assault so you really cant afford to ignore it.  

Reply #2 Top

And thank you sir! :)

Certainly Creep Rock City is different.  Hopefully it's different in a fun and interesting way for everyone? It definitely makes me play differently versus more standard maps which is kind of the idea with that map.

We'll definitely do it again at some point.