Dev Stream (Friday, May 22nd) at 3pm EDT, Noon Pacific

Galactic Civilizaions III - Vertical

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer will be taking your questions and we will also have a special guest on today's stream, so be sure to stop by!

Come on over to our Stardock Twitch channel and join us for our live broadcast today at 3pm EDT!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube.

22,395 views 12 replies
Reply #1 Top

My guess is with all the new people an overview of DLC and Expansion would be welcome.

Reply #2 Top

Can me get the AI to upgrade/obsolete ships? Also stop sending scouts in groups, spread them out! If they can't scout anything new, get rid of them.

Reply #3 Top

Greetings Paul and Adam!

 

Will there be a 'nerf' coming up to Sensor Stacking? This is one of the 'hot' topics on the forums.

 

Personally I would like no change to the way Sensors Stack but there are some pretty vocal posters who want a 'diminishing' returns type system. 

 

Again I am completely against any change from the way it is now. 

 

You all did a great job on this game, Kudos to all of you!


When will the next patch (1.1) be?

Reply #4 Top

Greetings guys,

At Larsenexs' request I've also a few questions - I crunched some numbers using admittedly dodgy metrics in this thread and found that kinetic weapons just were not worth it in any way, especially in 1.0 with bugged ship mods. Could you talk us through some of the mechanics in weaponry and the design philosophy behind each weapon and your perception of their place in combat, especially why Kinetics are so space intensive despite hitting so softly? Are there hidden mechanics we don't know about that increase kinetic efficiency?

Also, maybe it's been in another dev stream and I've missed it but with the changes to defence mods (now being a total, rather than a RNG damage mod like in GC2), are there any intentions to revisit the mechanics behind defences in any way so that they aren't stripped out in the first round or two of shooting? The numbers would be fine if combat hadn't changed but going up against a ship with 8 beams and having 16 defence, in theory that's 2 rounds, no shields!

Also, after number crunching my changes also landed the top level Kinetic (Singularity Driver) on the same statistics you changed it to in Patch 1.01, so I must be on to something!

Thanks guys!

 

 

Reply #5 Top

Are there still plans for Assimilation Treaties?

Will the Iconian and Thalan tech trees' flavor text get another pass? Currently they are just copies of the Terran one.

Reply #6 Top

Quoting Larsenex, reply 3

Will there be a 'nerf' coming up to Sensor Stacking? This is one of the 'hot' topics on the forums.

This has been address on the stream`s,..... several times Please STOP bringing it up!! 

Reply #7 Top

Any news on the planet invasion screen?

Reply #8 Top

Will players ever be allowed to build an advanced building, ex. Mega Factory, in a single turn, provided they have the manufacturing to do so?

Reply #9 Top

Quoting Nastytang, reply 6


Quoting Larsenex,

Will there be a 'nerf' coming up to Sensor Stacking? This is one of the 'hot' topics on the forums.



This has been address on the stream`s,..... several times Please STOP bringing it up!! 

based on Paul's comments (or lack of comment) today on this and the tiny colonizer, they have slightly more than zero interest in addressing these issues. :)

To para-phrase: It's no big deal. 

Reply #10 Top

Updated with replay. :)

Sorry, the audio is out of sync.

Reply #11 Top

Quoting Island, reply 10

Updated with replay. :)

Sorry, the audio is out of sync.

 

Maybe grab it directly from twitch instead, watching it on there in past broadcasts has no issues :)

Reply #12 Top

Quoting Island, reply 10

Updated with replay. :)

Sorry, the audio is out of sync.

Out of sync is a very generous description. Well, stuff happens, all good.