Uses for Credits

Thoughts?

Was wondering what the current ideas that were floating around for other uses for credits (other than loot chests).

 

I thought it would be kind of cool if you could purchase either permanent upgrades or 1 scenario "boosts" for buildings or units.  Like damage or health for turrets, health or a shield for the dropship, or maybe resource boosts for refineries.  Have ranks of them and have them locked until certain levels.


What do all of you think? Any other ideas?

3,666 views 3 replies
Reply #1 Top

Hopefully there will be an in expensive paint option, unless they want people mining crates for matching gear.

Reply #2 Top

The next update will see the start of the "real" metagame econ going in. Not final by any stretch, but closer.

Scrap has been added as a resource. That's what you get when you sell parts. It generally also replaces credits in crates (though crates are mostly more generous about parts now anyway). The premium parts in Drek's Den cost Scrap.

That change helps clarify the motivations behind hoarding credits vs. saving for the parts.

We've also added more crate options (though the schema for these will be changing again).

Vanity items are on the list for purchase for sure. We haven't really talked about consumables (health/buff potions). I don't think we're opposed to them per se. I'd wonder if we needed them in a game that's already got quite a bit going on... But, we're here to get feedback, so keep it coming.

Reply #3 Top

When I said consumables I meant more along the lines of something you chose before a battle, as opposed to something that is used as an "oh crap!" button in the heat of combat (I always forget to use those anyway).  Like something you would hit if you knew you would be fighting a tough pvp opponent.

 

I was just throwing out ideas and seeing what others could come up with; see if we could think of something cool that the developers hadn't thought of that would improve the game, without making the purchase options too "busy".