I'm not planning on selling anything, so that's not a problem. However, I don't have the funds to get myself a copy of 3DS Max. On the other hand, I have found a way to get the models into Blender.
I have the free version of the 3D Object Converter which can read .mesh files fine, so I put the file through that and, because of the limitations with this version and some of the formats, I'll export them as RAW Triangle meshes so that I can preserve all of the geometry. Next, and I have an idea that might work with this, I'll get another version of the model through in say the Wavefront or X3D format (which subsequently has every 5th face removed for whatever reason :/) and try to match up the UV maps from that one to the raw one and work from there. I'm doing some research into a way to accomplish this, and as far as the texture files go, I got the DDS plugin for GIMP 2.0 (which works like a charm) and I'm converting those to .png after adjusting the colors. Works great - I already did a texture test with the Wavefront version of the Kortul Devastator capital ship that I exported and the UV works as it should - for the pieces that exist. However, I'm running into the snag of having to repair the mesh, which is why I'm doing the .raw format. It's a bit tedious but it's working for what I want to accomplish.
Hopefully this works out well, it looks promising.