[mod project] Mech's More Options Continued

Pants for everyone!

hey people!

those of you who were, like I, players of Galactic Civilizations 2 surely remember the contributions of the modder General Pants, who brought additional options for custom races that allowed you to tweak your race even more than the base game. I had, prior to learning about the development of Galciv III, been working on my own version with EVEN MORE options, and now that 3 is out for real, I intend to bring it into the game.

SO!

 

let's talk a bit about what this mod's goals!

 

MMOC is intended to allow a greater degree of racial customization through the addition of penalties and bonuses, including additional ranks of the already existent content. As these are already working correctly, I intend to start by extending the existing bonuses- specifically, to a minimum of four levels in each direction. certain key techs- like miniaturization, for example- I intend to vastly extend, perhaps to seven or eight levels.

 

Additionally, I intend to bring many additional options, should it be possible, including things like population growth, hazard colonization, and so on. I absolutely loved the level of detail I was able to put into a race with the Galciv II mods, and I am looking forward to bringing some of that capability into III.

 

the race editor can be a very powerful tool, once given the ability, to tailor a race to suit a particular playstyle. I for example, favor generalist ships capable of meeting any threat, with a strong focus on survivability- but that means heath bonuses, miniaturization bonuses, defense bonuses, and so on to really get the mot out of it. while the base options are adequate, the kind of tailoring the GC2 mods brought allowed a greater flexibility in playstyle that I enjoyed for many, many hours, and I hope that, once complete, this will become one of the 'essentials' for you as much as General Pants' work was for me.

9,130 views 4 replies
Reply #1 Top

Happy to hear his tradition continues, looking forward to this.

You may want to get involved in a community project over here to submit races and logos and portraits or if you have ship designing talents, volunteer for creating some.

Cheers!

-Jeff26jeff

Reply #2 Top

yeah, I don't think I can go for longer than absolutely necessary without my custom race that sucks balls at manufacturing but can buy everything for pennies on the dollar ^_^

 

"factories? what factories! money goes in, ships come out!"

I imagine that sort of thing will make people SO MAD when they cap a colony and it's all farms and wealth generators when the SY they just killed was pumping out a Battleship every turn.

or the "sure we can only stick one or two guns on most of our ships because of bulk, but when you have attack and defense bonuses THIS high, who needs more than one gun?" race.

so yeah, can't go without that.

 

Le Edit: I may also dig up my old HDD and dump the crapton of logos I whipped up with GIMP for GCII somewhere later. on that note WRRYYY NO LOGO PLATES STARDOCK WHHHYYY TT^TT

Reply #3 Top

Would you mind uploading the race traits mod stuff that you have done already?

I was thinking about doing this myself, but I see you've already started and it appears you've done that stuff already?

Reply #4 Top

calling it "functional" is a bit of a stretch. I think I've identified all the things I need to poke to get it to work, maybe, but it still either does nothing from the mods folder or crashes on startup when I try direct over-writes. they also altered the UI a bit on that particular segment, so I'm not sure if it'll work correctly even if the backend exists. I've pretty clearly defined what I want to do, the trick is poking the files until I get there. the way Galciv III has split a lot of things across multiple files that used to be in a single entry in one file has made things more difficult. well, that and the absolutely terrible code-documentation-habits of most 'professionals,' which make me do that anime eye-tic thing.

 

label you godsdamn functions in a way that makes fucking sense to someone other than you!

 

aaanyway, I'm poking at it in my off time, though I may throw up a spiritual successor to the mod that adds bigger cargo ships and the tweaked Global variables- the latter of which can be summed up as 'more customization points for custom factions and less minimum distance between starbases'-since those are basically just flat value tweaks and work perfectly as-is.