[Modding][Question/Request] A different way to play the game

Is there a way to extend the colonization phase of the game, with a more peaceful start of the game (with no wars initiated), so the civilizations are more developed with a solid economy and a strong industrial power?

Thus, the civilizations have some really developed colonies and technologies before they can enter the extermination phase of the game (wars everywhere).

This will result in more epic games, and not only "rush to the victory" type of games.



|-) :) ;) B) ***** If that is not possible, consider it as a request. ***** B) ;) :) |-)

5,819 views 1 replies
Reply #1 Top

This is the XML for the Pragmatic ideology choice that prevents anyone from declaring war upon you for 50 turns:

<Trait>
    <InternalName>NegotiatorTrait1</InternalName>
    <DisplayName>NegotiatorTrait1_Name</DisplayName>
    <ShortDescription>NegotiatorTrait1_ShortDec</ShortDescription>
    <Description>NegotiatorTrait1_Dec</Description>
    <Icon>Negotiator1_Hot.png</Icon>
    <DisabledIcon>Negotiator1_Disabled.png</DisabledIcon>
    <AICategoryWeight>
      <Military>3</Military>
      <Growth>7</Growth>
      <Tech>6</Tech>
      <Diplomacy>10</Diplomacy>
      <Expansion>9</Expansion>
      <Wealth>5</Wealth>
      <Influence>8</Influence>
      <Fortification>4</Fortification>
    </AICategoryWeight>
    <Triggers>
      <OnEvent>OnCultureTraitUnlock</OnEvent>
      <Target>
        <TargetType>Faction</TargetType>
      </Target>
      <Lifetime>Target</Lifetime>
        <Duration>50</Duration>
      <Modifier>
        <EffectType>ImmuneToWar</EffectType>
        <Target>
          <TargetType>Faction</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
    </Triggers>
  </Trait>

I'd start working from this and try creating a galactic event that triggers on game start that lasts for however many turns you want it to and applies to everyone. I suspect that the highlighted area is where you want to work; the <Trigger> needs to be changed to something at game start and I'd suggest trying to add <Scope>Global</Scope> before the <Target> line.

+2 Loading…