[Modding][Question/Request] Invasion Tactic
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GalCiv3 Forums
Quote from this thread:
https://forums.galciv3.com/463705
For the invasion tactics which remove tiles on the planet (reduces the class of the planet), which I will certainly never use because of this (I don't like to reduce planet quality), I should prefer a penalty related to the use of the tile for a specific duration for each tile.
Ex:
Possible penalty:
3 to 5 tiles damaged for a duration of 20 to 50 turns.
If there is an improvement on the tile, the improvement is destroyed.
Penalty after a succesfull invasion:
1 tile damaged for 25 turns.
1 tile damaged for 32 turns.
1 tile damaged for 27 turns.
1 tile damaged for 42 turns.
2 improvements destroyed.
The remaining number of turns for the penalties are displayed on the damaged tiles.
The player cannot build an improvement on a damaged tile.
Much more entertaining for me, rather than to definitively reduce the quality of a planet (and also great for modding).
Ex:
Possible penalty:
3 to 5 tiles damaged for a duration of 20 to 50 turns.
If there is an improvement on the tile, the improvement is destroyed.
Penalty after a succesfull invasion:
1 tile damaged for 25 turns.
1 tile damaged for 32 turns.
1 tile damaged for 27 turns.
1 tile damaged for 42 turns.
2 improvements destroyed.
The remaining number of turns for the penalties are displayed on the damaged tiles.
The player cannot build an improvement on a damaged tile.
Much more entertaining for me, rather than to definitively reduce the quality of a planet (and also great for modding).
So, is there a way to make a tile is damaged for a duration, instead of being completely destroyed for the rest of the game?