Favorite Game Mode?

It's early yet, so this might be a tough question to answer because our game modes are rough/unfinished, so you might have you squint and use your imagination, but here goes...

Which of Servo's game modes are you the most excited about or enjoying the most? Is it the singleplayer campaign? Is it singleplayer skirmish games against the AI? Is it multiplayer co-op or PVP?

And of course why? Would love to get feedback on where you're spending your time in the game.

 

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Reply #1 Top

The campaign is something I'm probably most looking forward too. ATM I'm mostly grinding skirmish missions for credits for crates. The arena battles are probably my favorite mode at this time. They're  challenging,  but the rewards are pretty meagre . You need to win 3 battles just to break even and 4 battles nets you 300 credits.  

I've only had a chance to do a few co op matches , they were fun. I'm guessing once the final game is released that this is where I'll spend most my time. I'm not much of a PVPer, I'll probably play that mode a bit. 

 

Auger  

Reply #2 Top

Right now I find the Co-Op mode to be the most fun because it seems the most complete so far. The campaign is still nothing but a tutorial and PvP is all kinds of wonky, especially against the AI.

In the future, I hope that the campaign will be really cool and have us doing all sorts of things with this setting. I always liked it when RTS would give you an objective that is completely different from what a skirmish can do. Instead of something like "Make 5 factories" make it "Derail the enemy rail line by having a servo stand on the tracks as the train passes."

As for future hopes for this game, I would be very excited if Servo allows for a Regicide mode eventually. I have always loved that game type because of the tons of insane assassinations and near escapes that have happened.

Reply #3 Top

I mostly play RTS with Campaign then Skirmish vs IA, i don't play much online, only vs friends sometimes.

Reply #4 Top

offline-

campaign is good needs slightly longer tutorial for things like upgrading, status effect damage and servo secondary systems. Maybe upgrading the reward from 1 loot box to 3 to allow early players to create a small variety of servos early on. player vs AI is okie needs reward scaling so hard is more rewards. co-op with ai needs smarter ai so they come back to base when its hurting and go for other objectives and work more like a real player. arena mode seems not to work much never played a full game in it tbh.

online-

coop is good love coop its my favorite mode atm works well just meteor one is really hard atm. pvp ive not tried yet don't tend to like it as much but will give it a go when I can.

Things I wish where in-

arena wave mode were 4 players with there main servo face off against waves getting better rewards each wave and say loot boxes at 5 wave intervals.2 and 3players vs 2 and 3 AI mode i know 2 players vs 2 can roughly be done thinking of balancing 3 vs 3 by having a 2 servo limit or shared bases? again with pvp love to see 2 vs 2 maybe 3 vs 3 not a fan of 1 vs 1 games too much. also maybe a pvp mode thats a 3 vs 3 main servo only battle to the death?

Reply #5 Top

I'm going to say that co-op is the most fun right now. I like co-op in gneeral, but it seems to work well in this game. It just needs scaling rewards, maybe an endless mode, etc. The difficulty difference between the two maps right now is huge.

 

Could the game support 3 or 4 player co-op? Would be crazy.

Reply #6 Top

Certainly lots of love for the campaign, coop, and arena - very cool to hear.

Coop with more than two players is not currently in our plans, as far as I know.

Reply #8 Top

Is the campaign going to be a strictly static thing, or a repeatable thing?

By repeatable I mean like Dawn of War Dark Crusade. That was a pretty awesome setup it had, where you were capturing territories and fighting against other factions, using RTS battles.

Reply #9 Top

It may have some repeatable mechanic of some sort, we've batted around some ideas along those lines, but we'll see if we can make that work.  If we did something like that, it wouldn't be the Dark Crusade route, that was awesome but not part of our plans.

Reply #10 Top

What if you had a mechanic where players have three or five maps to play across? You start out in the middle map, and by winning you push towards the enemy base? When you arrive at the player's base map, they have a HQ building or something instead of a drop ship, and you win the overall struggle by killing that. To help the games end eventually, damage to dropships and HQ's could carry over between battles, and once you destroyed an enemy's dropship on a map, you could skip over that map if you would normally fight there again?