My thoughts for Servo alpha
Been playing quite a few games since launch. I know this is alpha so a lot of the things I mention here will be fixed/adjusted or changed.
Servos
The Servos even at this stage is fun to play. I like the unique customization that you can do to each. By changing just a few parts you can switch from a melee dps build to a ranged dps, or if you want load up on shields/ extra hps and have a tank.
In my game I loaded Hauk up with 500 hp legs and a 200 pt shield generator along with two blade weapons . With the 1300hps and 200 shield he's an awesome tank. I decked Reece, and Blink out with range dps weapons and ranged aoe . Together they work pretty well as a team. I've managed to make it to battle 5 with them in the arena but lost the final match.
I like the crates and the chance to get some good parts. Most are crappy
but I've managed to get a few nice Artisan drops from the crates I bought at Drex's shop.
Gameplay
Skirmishes - In the skirmishes battles player vs ai the maps need a bit of love. You can basically get rank 2 right away with the 400 bloom pts and drop your 2 servo's and just march across the map and blow up their dropship. The difficulty doesn't matter I've done this on insane level. Putting a few more bastion turrets around the base may help?
The arena battles you can sometimes do this but with the added shields on the dropship it's tough. Most battles I've played take awhile and I'll usually hold up with a bunch of beacons and just keep wiping out the endless stream of drones and enemy servos till I unlock all upgrades and then march over and destroy their dropship. Again this is tempered with what enemy servos your against. I had one match where the total hps of the enemy servos was 7200+ needless to say it took awhile to take one out let alone 3.
I'd be nice to have the option to turn on hit point numbers for enemy / friendly servo units rather then the health bars since some enemies have way more and I'm having to hover over their portraits to find this information out. Along this line I'd like to have a visual reference to what target my servo is currently attacking. it's hard to tell sometimes when a big scrum is happening to actually see who my target is.
I'd also like to see some kind of structure(s) that could act as a more passive defence. Walls and such could be built so you could form choke points possibly? Maybe a EMP station that will halve the enemies movement speed while they are in range of it.
That's about it for now. Great game so far!
Auger