Beta 6 Moral is broken

I am playing on insane map, challenging difficulty, with 10 races. Right now I am 187 turns in, I control 122 planets and my overall morale is 1/100. This is ridiculous and needs to be retuned, I have moral tech maxed, I have 3 moral relics with stations that are maxed, I am almost full benevolent, and I have 1-2 moral buildings on every single planet, and lastly I control every single Harmony Crystal resource that any civ has because I bought them all. please fix this because it is extremely aggravating to have everything and still have only 1/100 moral!!!!!

24,780 views 16 replies
Reply #1 Top

The problem is that expansion give you -1% for each planet while buildings give you flat bonuses to moral. One fix could be to have approval buildings give +5% morale per level and a flat bonus from its main effect. That way you can more easily counteract the negative percentage from the expansion modifier.

 

I never expand to that many planets unless I can support a very high approval rating on my planets since that is directly counter productive to their development. I almost always make sure my colonies have as close to 100 morale as possible.

 

I do hope they fix the expansion mechanic... it makes no sense for it to increase linear in a percentage increment. It means that the first few planets have little impact but as you add more planet it will have a worse impact... it really should be the other way around.

Reply #2 Top

Maybe it should be -1 to each planet for every planet you own, rather than -1%.

How many morale points are you generating on an average example planet?
I assume that -100% is still going to give you 1/100 even if you generate 1000000 morale.
Therefore having it based on % is stupid :)

Reply #3 Top

-1 morale points would be even worse... -100 morale... nah

But you could make it -0.1, or even -0.02 (or something like that).

 

It should be a logarithmic function or something - maybe the first planet you make causes some disrest for the Earth Independence Party, but when you have 100, an extra one or two should barely make a difference.

Reply #4 Top

another option would be to have the negative morale be temporary 

a new colony represents a drain on the empire it needs to spend resources to develop it, it needs to expand its military to protect it, etc however after some time this should go away once the planet is abel to stand on its own and protect itself it should no longer add to the negative penalty. After more turns when the planet is giving back to the empire it should be providing a morale boost instead

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Reply #5 Top

The current appoval system isn't helped by the fact that there is something wonky going on with Approval Relics.  I haven't reached 100 planets in my brand new Beta 6 game, but when I was on 5.3, my approval started to tank once I hit 100 planets, even though I had more than enough Relics to cover my size penalty.  Yes, I already sent in a ticket on it. :)

Beyond that though, I do think the empire size penalty should be somewhat dependant on map size.  Or rather, number of planets that can be colonized (sorta like how the tech rate is dependant on that currently).  

One good thing is that there ARE several new sources of percentage based approval in B6.  One of the political parties gives 20%.  One of the benevolent traits has been changed so that all starbases give a pecentage based boost within its ApE (it's a level 5 trait so it's gonna be a while for folks to get it unless it is beelined to).  A couple of the other techs that were unlocked also are percentage based.

Still, even with all of that and a fully working approval relic system, it might not be enough.  I am somewhat doubtful that I can get 1500% bonus to approval on all planets even with huge amounts of cheesing. :)

Reply #6 Top

Also it makes the AI unwilling to expand beyond 25-30 planet at turn180, which makes my empire able to out produce all the other 9 civs combined in EVERY SINGLE category. STARDOCK, fix yo shit son!!!

Reply #7 Top

I think the morale penalty is ment to act as a throttle versus growing empires in order to prolong the game (ie. make it more difficult for a strong AI to swallow a weak AI) but if this leads to the situation that all or some AI cannot develop their colony rush (25 to 30 planets is nothing on an all abundant big-size map) then the penalty creates more harm than good....

Reply #8 Top

A relatively easy fix is to give approval buildings a +5% bonus on their level up instead of a flat bonus. That would enable even the AI to expand beyond 30 planets even in a big game. There need to be more % modifiers in the game to negate the expansion penalty in general, but not too much to make it insignificant.

 

The expansion penalty should be changed so it scale both the the empire size and galaxy size.

Reply #9 Top

Quoting JorgenCAB, reply 8

The expansion penalty should be changed so it scales ... [on] galaxy size.

^That's the crucial factor, yes.

Reply #10 Top

Quoting JorgenCAB, reply 8

The expansion penalty should be changed so it scale both the the empire size and galaxy size.

The other option that I think they discussed in the most recent dev stream is to cap it so the expansion penalty has a maximum value it can reach.

Reply #11 Top

I'm starting to get the hang of approval on an insane map, at least in early game. Of course, what I'm doing shouldn't be the way it works. I max the Benevolent ideology approval perks. I get the malevolent Intimidation Center (+50% to approval.) I also get the Benevolent Missionary Center and the Pragmatic "defense pyramid" (sorry, forgot the name). I place the Intimidation Center on any tile that modifies approval, then place the other two improvements next to it for the adjacency bonus. Because you can get these ideology structures early in the game, it's an easy way to keep approval under control.  At turn 175 with 99 worlds, my global approval is 83%. Only my new colonies that have not built an Intimidation Center are dragging my approval down. Now, will this still work when I have 200 worlds or 300? 400?  No idea. Haven't been able to play through a game long enough before a new patch is released and I have to start over.

And, yes, Morale Relics are not working right. Still.

Reply #12 Top

Great feedback, I'm looking into it today, and we will have a better solution before release. Thanks for the suggestions.

Reply #13 Top

Looking into this further, it turns out to be partially a bug, partially a balancing issue. In fact the penalty should not be a multiplier at all. (Morale is often problematic because it is a Flat, that is displayed as a %.)

I have changed it to be a Flat -0.15, this means that if you have 40 planets, you will receive a flat -6. This can easily be countered by building 1 entertainment center.  Not including other global approval bonus from techs and traits.  I might have to take another balance pass at this if it proves too forgiving, but it feels pretty good in my testing.   

We may still have this be a map size setting in the future. Hope this addresses your concerns.

 

Reply #14 Top

Thank you, Sir.

On balancing, (my opinion) a large empire should be harder to control. I like the mechanic in Civ 5 that acts as a brake on too rapid expansion. Since I like large maps, I play Civ 5 on Huge worlds. I always have to temper my expansion/conquest to ensure I can keep my people happy and productive. It creates a fun game dynamic that forces "strategic pauses," tough improvement and culture decisions, and diplomatic initiatives. The approval mechanic in the Total War series is more brutal. The larger the empire, the further from the capital, the bigger the discontent modifier in a territory and the greater the chance for rebellion, which produces actual rebel armies that can take territory and must be defeated. That mechanic is challenging, even annoying at times (frankly), but definitely weighs heavy on any consideration to expand.

In short, I want to be challenged, but I want the tools to overcome that challenge and conquer (some day) an insane map.  :)

Reply #15 Top

I like that GalCiv doesn't (or didn't) punish you hard for expanding. That's the point of the game! Please temper large empire penalties.

Reply #16 Top

Yeah I agree there is a problem with approval.

 

This is when you have over 200 planets:

https://forums.galciv3.com/464403/page/1/#3544291

A previous post about this- in short- it all goes very well until it all brakes down, for me it was just 1 planet which i took by invasion and my mighty empire crumbled in a few turns.