A Game of (lack of) Pressure by way of the Doomsday Counter
I'm in my second game now with the new 5.1 patch on normal difficulty and I'm just not seeing the Sorcerer King or Doomsday Counter really doing much to make me feel pressured. They attack the shards, but they're never destroyed. I'm still zero threat, despite having 4 towns. The SK hasn't even attempted to bring the minors to his side (as seen by the influence counters).
Normal difficulty shouldn't be tough per sé, but it should offer SOME challenge.
Is anyone else seeing this, too?
God you guys are SO close to make this a truly legendary game. Need to hone this stuff in now and add more content/other stuff between then and release.