[LH 1.8] [Gremlin] Mantle of Oceans #FIXED

In LH 1.6, Mantle of Oceans Spell was changed:

 

https://forums.elementalgame.com/451979/page/1/#0

+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.

 

MantleOfOceans Spell (LH 1.5):

<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
<Duration>-1</Duration>
<Effect>E_MantleOfOceans_Particle</Effect>
<Value>-0.4</Value>
</GameModifier>

 

To this (LH 1.6, LH 1.7, and LH 1.8):

<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
<Duration>-1</Duration>
<Effect>E_MantleOfOceans_Particle</Effect>
<Value>-0.6</Value>
</GameModifier>

 

This is what the Tactical Mana Cost UnitStat looks like with a variety of modifiers (LH 1.8):

 

I'd say the fix did exactly the reverse of what it was intending to do. That is, the new MantleOfOceans GameModifier value reduces Tactical Spell Mana Cost by 60% instead of 40%. This "fix" needs to be cancelled.

 

For comparison, the other GameModifiers are:

Archmage's Robe

<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
<Value>-0.2</Value>
<Provides>-20% mana cost for tactical spells</Provides>
</GameModifier>

 

Mage (Rounded up to -0.3 on UnitStat Screen)

<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
<Value>-0.25</Value>
<Provides>-25% mana cost for tactical spells</Provides>
</GameModifier>

 

Affinity

<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
<Value>-0.1</Value>
<Provides>-10% mana cost for tactical spells</Provides>
</GameModifier>

 

 

 

_________________________

LH Mods by Primal

XtraDeconstruct

XtraDeconstruct Canons

6,950 views 5 replies
Reply #1 Top

I remember not having a mana cost for having Mantle of Oceans running....that seems wrong considering how powerful it is.

you've seen this as well?

Reply #3 Top

Derek Paxton said in a thread a long time ago he considered a maintenance cost for Mantle Of Oceans, but decided that doing so implied one should do a linear programming calculation to decide if it was worth the cost over time, based on vague expectations of future spell casting need for each champion.

He decided it was not fun to think like this, easier to just cast it as much as you can afford the casting mana cost. I agree with him.

Not that linear programming isn't potentially fun, it just doesn't belong in this game.

Reply #4 Top

Derek Paxton said in a thread a long time ago he considered a maintenance cost for Mantle Of Oceans, but decided that doing so implied one should do math to weigh the cost versus benefit. Like, a linear programming calculation to decide if it was worth the cost over time, based on vague expectations of future spell casting need for each champion.

He decided it was not fun to think like this, easier to just cast it as much as you can afford the casting mana cost. I agree with him.

Not that linear programming isn't potentially fun, it just doesn't belong in this game.

Reply #5 Top

Fixed, thanks.