Request - Auto commands like in GC2
Please, I am begging here. Can we get the auto-attack commands like they were in GC2. It is invaluable when managing a huge empire. 

Please, I am begging here. Can we get the auto-attack commands like they were in GC2. It is invaluable when managing a huge empire. 

+1
+1 !
I agree--at least an auto attack, if not some more sophisticated options (auto attack within influence/within range of planets).
This really would be a nice addition !!! I hope the Devs take note...................!!
Yeah what they said! 1 +
+10 and 10 more!!! Yes we want this!!!!!
Agreed! +1!
And they need to be tied to hotkeys. Right now it's very tedious managing a large empire.
thanks for the support guys, I really hope the devs will respond.
I agree and I think the devs will respond. Such things are very helpful in a large empire and I would think they would expand upon the way autoattacks operate.
+1
Also, I would love to see waypoints implemented, where you can send your scout on a circuitous route of the galaxy without having to stop and direct his movements.This is staple feature of RTS games. I don't see why it couldn't be done in a TBS game.
Oh oh oh oh sweet child of mine yes! http://m.youtube.com/watch?v=1w7OgIMMRc4
I want auto attack, but i would like to change a few other features. One of the things i did is build upwards of 20 survey ships that could survey the entire map, and set them to auto survey. The only problem i saw with this they wouldn't survey the nearest anomaly if one of my other ships further away was headed towards it even if the anomaly was next to the ship. I would like to change this to survey the nearest anomoly even if i have ateady assigned a ship to survey this. The other ship will change course of course.
About sentry or guard that did not like was if a rnrmy ship approached the guarded position the game didn't stop to give me a reason to do this. Maybe i couldn't notice the game showing me my guarded position, because of my dozens of automated ships i will never know, because of to many ships. What it needs to do is stop right here, so i will know that i need to do someyhing, or that their is a ship i should be concerned about. This wouldn't be a concern if i could combine guard with auto attack.
I want auto attack, but i would like to change a few other features. One of the things i did is build upwards of 20 survey ships that could survey the entire map, and set them to auto survey. The only problem i saw with this they wouldn't survey the nearest anomaly if one of my other ships further away was headed towards it even if the anomaly was next to the ship. I would like to change this to survey the nearest anomoly even if i have ateady assigned a ship to survey this. The other ship will change course of course.
About sentry or guard that did not like was if a rnrmy ship approached the guarded position the game didn't stop to give me a reason to do this. Maybe i couldn't notice the game showing me my guarded position, because of my dozens of automated ships i will never know, because of to many ships. What it needs to do is stop right here, so i will know that i need to do someyhing, or that their is a ship i should be concerned about. This wouldn't be a concern if i could combine guard with auto attack.
About upgrading i have another option usually i picked the ability to upgrade all my survey ships of a certain module. This usually put me into debt, because i didn't like the hassle of upgrading each ship. I would like an option to upgrade all ships of a certain class that i can afford.
I would be very surprised if they didn't include at the very least what was in GC2. I think it's considered one of those polishing points that will come toward the end when we're closer to release. That's my theory and I'm sticking to it! ![]()
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