Is there any mods that improve gameplay by reducing lag?

About a year or two ago I think I remember playing sins rebellion with a mod that helped reduce lag somehow whenever there were so many units in the game.

 

I can't remember which mod(s) that helped achieve this because it was so long ago.  As I skim through the forum of mods the only mod that I see familiar is Maelstrom mod, could that be it?

 

I have 24 gigs of 1600 ddr3 ram, xeon x5650 @ 3.8 ghz, samsung 840 pro ssd in case it helps to know my system specs for the topic

9,483 views 11 replies
Reply #1 Top

You're probably thinking of the Sins Optimization Project.

Reply #2 Top

xeon x5650 @ 3.8 ghz

I do not want who he says you it but even if some people think how the xeon are great for games, they were not made for them.

 

Reply #3 Top

Quoting Nomada_Firefox, reply 2


xeon x5650 @ 3.8 ghz


I do not want who he says you it but even if some people think how the xeon are great for games, they were not made for them.

 

wtf lol, his rig is fine. His clocks are decent and the cpu is modern enough. Its not his fault sins has a really derp engine lol.

Reply #4 Top

Quoting Nomada_Firefox, reply 2


xeon x5650 @ 3.8 ghz


I do not want who he says you it but even if some people think how the xeon are great for games, they were not made for them.

 

 

https://www.youtube.com/watch?v=yQ59vHSFfZA

 

also your mention of xeons is quite ambiguous considering that there are xeons that can't be overclocked and that is the general misconception that they are not great for "gaming"

 

and the X5600 series are all overclockable

Reply #5 Top

Quoting SoulxReaper, reply 3

Its not his fault sins has a really derp engine lol.

Not so much as a derp engine as an old engine. A derp engine implies it was screwed up from the start. It wasn't. An old engine implies that it can no longer take advantage of the current hardware due to limitations inherent in its design. Which is the truth.

Reply #6 Top

Quoting wokenjay, reply 4

also your mention of xeons is quite ambiguous considering that there are xeons that can't be overclocked and that is the general misconception that they are not great for "gaming"

Intel by default release versions unlocked and locked, Nothing strange but I did not say it because I thought how it was locked, I sayed it because Xenon processors are thinking for running specially with 64bits and aplications. There are a misunderstanding concept about how all the games use this technology. When just a few games use it.

SOASE by example uses only one single core and if you do not use the large address aware tool, it will not use more of 2gb of ram, Really it will not use them but this tool will divide additional memory better for this old programs.

By this reason, a processor with a better speed by each core is better than a Xenon which it was thought for use all them.

 

Reply #7 Top

Quoting Ryat, reply 5

Quoting SoulxReaper,

Its not his fault sins has a really derp engine lol.



Not so much as a derp engine as an old engine. A derp engine implies it was screwed up from the start. It wasn't. An old engine implies that it can no longer take advantage of the current hardware due to limitations inherent in its design. Which is the truth.

Well imo given what sins set out to do, imo it was screwed from the very start. It is a functional old engine, yes, but actually trying to play larger battles with large amounts of players becomes kind of silly. I remember trying to play huge battles in the original sins. It was like watching a slideshow at one point lol.

 

Not that I don't love the game :P

Reply #8 Top

Quoting Nomada_Firefox, reply 6

By this reason, a processor with a better speed by each core is better than a Xenon which it was thought for use all them.

 

 

So you understand then how overclocking a "Xeon" to meet the same specs can reproduce the exact same results that of a faster i7 counterpart within the same architecture yes?

 

You're talking in circles and the broken english doesn't help

Reply #9 Top

So you understand then how overclocking a "Xeon" to meet the same specs can reproduce the exact same results that of a faster i7 counterpart within the same architecture yes?

Benchmark programs are not the real live. They do not analize things as what is the speed running with one single core a game which I do not go to name "old engine" because it is not sense, at the end, most of the games continue running with one single core.

You're talking in circles and the broken english doesn't help

This sound me to the typical stupid insult from a english man who he has lost a discussion and he is a very bad loser. At least I can understand more of one language.

Reply #10 Top

You might try removing Carrier Frigates and Mines if you really want to play extremely large games over many days. This would be a fairly simple mod for you to create.

Reply #11 Top

How did this topic devolve into a "My overclocked CPU dick is bigger than yours" argument? Seriously?! If the persons computer can run Sins that is all that matters. Which in his/her case it "should" run it smoothly until the usual late game lag hits. Sins does use only one core of any CPU. So as long as its above the 2 ghz range you should be fine.

The OP asked a legit question. Yes, You want The Sins Optimization Project. The project was designed to eliminate the need for Large Address Aware, and it does help give a performance boost on lower end systems, and even some high end systems because the project is less taxing on any kind of CPU. AKA less lag. It is not updated for Rebellion, or Diplomacy yet, but i'm working on it.