So much promise

As a massive total annihilation / supreme commander forged alliance and then sins of a solar empire rebellion fan I must admit I'm really looking forward to this.

me and a friend would often play sins on multiplayer with us verses the ai so hopefully this game will have similar features, I also really like sins research tree style.

Obviously a big limiting factor of sins was when you had say 4 ai verses 2 humans and mid to late game even with the highest spec machine it would just grind to a halt.  Almost like slow motion.  This game "appears" to be 64bit from the faq, so finally maybe we get a game which we can truly get the promised epic scale wars that sup com promised back in the day.  

Good luck, and you'll be getting my cash! 

 

 

63,494 views 14 replies
Reply #1 Top

Yea, as someone who loves massive RTS games I am truly looking forward to the concept behind this game. I love the thought of having supply lines and a massive ongoing war.

Reply #2 Top

Hi!

Not just 64-bit but has the world's first (to my knowledge anyway) asynchronous multi-core scheduler so we use all your hardware to its full extent.

Reply #3 Top

I wonder what effect this game will have on future hardware, I mean the general trend of exponential cpu speed doubling year on year sort of stopped happening Because computer hardware finally became more powerful that software.  And it's been about 5 years that way still with most of my programs sitting in the 32bit program files folder and not able to fully use the hardware.  And nothing truly pushing my hardware which is old now. 

 

Maybe this this game finally starts pushing software developers to make software for the hardware that's out there and then In turn hardware starts playing catch up again.

 

#exciting times

Reply #4 Top

Quoting Frogboy, reply 2

Hi!

Not just 64-bit but has the world's first (to my knowledge anyway) asynchronous multi-core scheduler so we use all your hardware to its full extent.

 

This is pretty awesome actually. Glad to see more of my hardware used to create this level of play.

Reply #6 Top

With DirectX 12, Mantle, and Vulkan the engine is able to expand largely indefinitely. Want to run at 5K resolution some day? No problem, just drop a second GPU in the box.

Reply #7 Top

Not sure if 5k will be my goal, we have suffered with games grinding to a crawl for so long it will be interesting to not have that as our one goal we want achieved from an RTS haha, but yeah I'm looking forward to some epic coop games verses multiple ai and seeing how it scales.  Ill be playing on my current i7 machine but will no daubt invest in new hardware once this games released and we start to see benchmark tests so I know what direction to go with the new rig, and it will be nice for the game to take advantage of that investment for once.  

I know you have to cater to all types so that anyone can play, but what made sup com so interesting is they set out to make a game that ran best in the fastest machines, rather than pandering to those still rocking old kit.  I honestly would just buy a new rig than the game dumb itself down for me. 

Just curious there's a lot of talk on dx12 and mutliple cores talking to multiple gpus at the same time and nitrous allowing this, how does memory come into this equation and how big an effect will it have on this game.  Supreme commander had a memory limit, limited by 32bit applications if my memorys correct, something to do with large file addressing or something.  But basically I could have 12gb of ram and it wouldn't use it, In fact the exe was always restricted to 1gb in size I think .  

just as example I was staring at hardware reviews the other day (as you do) and I saw most mobos nowadays taking up to 32gb of ram with the price for that ram in a decent speed not being to bad, so I'm just curious how having a machine with that amount might affect performance, bearing in mind this is current tech, and not in a years time tech.  Some of the ucs blade servers I work on at work have 196gb of ram and sometimes 2 or 3 times that.  So it's potentially going to keep heading that way in the gaming world eventually #crazytimes

Also if you are penning ideas for new games get oxide games and there nitrous engine to remake sins rebellion in nitrous haha I would love to see what that would do on nitrous #mentals

Reply #8 Top

I know you have to cater to all types so that anyone can play, but what made sup com so interesting is they set out to make a game that ran best in the fastest machines, rather than pandering to those still rocking old kit.  I honestly would just buy a new rig than the game dumb itself down for me.

In Ashes case, we definitely require a pretty beefy machine.  64bit, 4GB, at least 4 CPU cores to play.  But you don't have to have a DirectX 12 card or Windows 10 to play it.

I most often play it on DirectX 11 because our internal beta mantle drivers or DirectX 12 drivers break so often that I just stick with DX11 for now.

Reply #9 Top

Quoting Frogboy, reply 8

I know you have to cater to all types so that anyone can play, but what made sup com so interesting is they set out to make a game that ran best in the fastest machines, rather than pandering to those still rocking old kit.  I honestly would just buy a new rig than the game dumb itself down for me.



In Ashes case, we definitely require a pretty beefy machine.  64bit, 4GB, at least 4 CPU cores to play.  But you don't have to have a DirectX 12 card or Windows 10 to play it.

I most often play it on DirectX 11 because our internal beta mantle drivers or DirectX 12 drivers break so often that I just stick with DX11 for now.

You should put that on the store page ...

Reply #10 Top

Quoting tatsujb, reply 9


Quoting MindlessMe,






Quoting Frogboy,



Hi!

Not just 64-bit but has the world's first (to my knowledge anyway) asynchronous multi-core scheduler so we use all your hardware to its full extent.



 

This is pretty awesome actually. Glad to see more of my hardware used to create this level of play.

was going to say this.

 

REALLY dope.


Quoting Frogboy,




I know you have to cater to all types so that anyone can play, but what made sup com so interesting is they set out to make a game that ran best in the fastest machines, rather than pandering to those still rocking old kit.  I honestly would just buy a new rig than the game dumb itself down for me.



In Ashes case, we definitely require a pretty beefy machine.  64bit, 4GB, at least 4 CPU cores to play.  But you don't have to have a DirectX 12 card or Windows 10 to play it.

I most often play it on DirectX 11 because our internal beta mantle drivers or DirectX 12 drivers break so often that I just stick with DX11 for now.

what then are the requirements on linux? I don't quite understand how Vulkan works. Will it eventually replace directX in the windows version?

Hey tatsu, seeing quite a few people here from other forums.

 

I am really looking forward to the game. I trust stardock to deliver a good game and am hoping that they really do take a lot of aspects from games such as Total Annihilation, SupCom etc. Just make sure that the base building is also similar to those past games and you won't have too many complaints from me :)

Reply #11 Top

Any sort of base building and defenses in Ashes?  Couldn't find much info on it.

Reply #12 Top

Lots. ;) We'll be talking a great deal about it as we get closer to early access.

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Reply #13 Top

@Frogboy So we won't see much in regard to bases, defenses, etc. in the Alpha?