regular / scientist buildings dont give adjacency bonuses to the other when mutinied.
one of the steel mills is scientific, the other robotic.
one of the steel mills is scientific, the other robotic.
The devs mentioned somewhere that scientist and non-scientist versions of the same buildings are actually considered different types of buildings. This affects adjacency bonuses when one buys out the other. I guess it also applies to mutinies.
It wasn't clear whether the devs considered this a bug or working-as-intended.
Ctrl Shift switching buildings on and off doesn't work between scientific buildings and regular ones. Ie scientist has farms and has regular farms too from a buyout, it won't let you turn off ALL farms at once because they are "different".
I don't know what Soren thinks, but I could see arguments for both sides.
We are planning on having scientific buildings look different in some way (haven't figured that out yet) so that this is less confusing visually.
Thanks for the feedback!
-Scott-
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