About the 3 ship bonus per planet for Pragmatic ideology

Tedious click-fest.

Hello,

When this bonus comes up and I have a lot of planets, I can spend the better part of a half hour just putting each batch of 3 ships into a fleet and putting them on guard.  Can't this be done automatically ? 

Even If I were to use some right away, most of the time it is not the case, I'd still have to fleet them up.   It's a lot of clicks, for every planet to click 3 times once for each ship, then click again to group them up then command then guard.

26,733 views 9 replies
Reply #1 Top

Great point... better that all of them appear in orbit unless unable to due to too many ships

Reply #2 Top

I happened the same with more than 60 planets.
The bonus is great and scales with your technology level, nice.

So, I have 180 "Idle Ship" waiting for and requiring orders.

It was very fun. A great moment in the history of strategy in video games. Just kidding. :grin:

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Reply #3 Top

I have to admit I simply quit one game rather than deal with my "fleet" of idle warships.

 

The ships need to actually be IN orbit not out idle...

Reply #4 Top

 Wait until you have over 100+ colonies, about 400 ships already, run all three ideology trees and get the ships from the malevolent tree in the same turn. You now have 800+ ships to deal with. I pick my least favorite civs and give away most of the ships to them. This has the effect of crashing their economy and causing them to lose money. They will dispose of the ships for me since I don't need that many and don't have to hassle with making fleets or obsolescing each one which takes time and frees up more of my money. This is one of the last perks I take last since there are others that I wish to have before I get to this one. It should be moved a little closer to the beginning of the tree for early game use where it would be more valuable. It works for me.

Reply #5 Top

Quoting Fycome, reply 4

It should be moved a little closer to the beginning of the tree for early game use where it would be more valuable

Good idea, it should be a first pick for sure, or they could change it to three constructors per planet. That would be useful.

I might be changing my tune after beta when the AI is coming at me like maniacs and I have to play on beginner to get a win. :) 

Reply #6 Top

No, what they should do is implement some ways to bundle up commands that are the same for x number of ships, planets or whatever. Than you will able the control what you will do the 1000 ships: Decommission, sell, fleets or whatever. And you won't be afraid of this gift because of the 1 million clicks.

The clickfests always were the weakest and most annoying part of GalCiv 2 to me and I'm really bothered to hear that they will be in GalCiv 3.

This thread brings the perfect example: My god, players are afraid of getting free ships because they will have to spend hours of tedious clicking! If that is not a serious issue, I don't know what is.

I don't understand what the problem is with having more convenient ways to control your empire. What is wrong with having a one click/short cut to put all ships in a tile in to fleets? What is wrong with a grid where i can filter for certain criteria and then apply one command to many ships with one click? Like: Filter for ships called "Fighter Mark 3" - select all - decomission. 

And no, I'm not demanding "Play my game"-buttons! I demand the reduction of clicks! If the player will go ahead and give the command to a number of ships anyway, than give the player a shortcut for that please - or but a game mechanic in to prevent that.

 

Let me give an example: In Open TTD you manage a transportation company. That means you have to manage a large number of trains, airplanes, ships, trucks and other vehicles. The vehicles need maintenance, they need upgrades and commands what to do. You are able to micromanage every single vehicle, but there are also tools to macromanage. You can group the vehicles in lists and manage the list instead. For example you can order that every vehicle in the list will upgrade to a certain type if there is enough money available. So you spend like 10 clicks and over time a 1000 vehicles are upgraded - and if something goes wrong, for example the upgrade fails because of money issues, you get a nice litte message.

What is wrong with that? Why aren't there such tools in Gal Civ? Why can't I group my ships to a list and order that every turn x% of my money should be used to upgrade as many ships in that list as possible? No, it does not take away control from the player, because I'm still the one who decides what is done an when it is done. At any time I can intervene an micromanage if I want. But it does eliminate a huge amount of useless clicks.

Same goes for planets. In Gal Civ 2 if I wanted to use my money to buy buildings, I had to it one building at a time. Now the planet overview helped, because it offered a list you could go through, but it still was a clickfest. Why couldn't I mark a number of planets - for example by drawing a rectangle with the mouse or filter for buildings - and then buy like 20 buildings with one click? The result is the same: I bought 20 buildings. But the ergonomics are different.

 

Reply #7 Top


Hello,

When this bonus comes up and I have a lot of planets, I can spend the better part of a half hour just putting each batch of 3 ships into a fleet and putting them on guard.  Can't this be done automatically ? 

Even If I were to use some right away, most of the time it is not the case, I'd still have to fleet them up.   It's a lot of clicks, for every planet to click 3 times once for each ship, then click again to group them up then command then guard.

 

I second that! It can be alot of work if you save this for late game on a bigger map. I have even avoided that ideology because of that at times.

Reply #8 Top

Thank you for the feedback.

Reply #9 Top

The change is noticed and appreciated!