Planet tile bonuses

Hi all

 

i have just bought this game and after an hour of loading and restarting my computer I've managed to get the game to work.

Just wondering how the planet tile bonuses work in gciv3?

i see they now have like a secondary adjacent bonus

if my bonus tile is say +2 economy and +1 manufacturing so does that mean I need to build market place on the tile and a factory on the adjacent tile to maximise the bonus :)

sorry if this seems a daft question .Much easier in Galciv2 where it was just a 700% precursor research bonus lol

24,520 views 5 replies
Reply #1 Top

Basically yes, but it's a little more complicated because the building you choose to build will also have an adjacency bonus, so once you put an economic building on that +2 tile you might decide that the +1 economic bonus it gives to adjacent tiles is worth more to you than the +1 manufacturing you get from the bonus tile.

Reply #2 Top

Oh right I think I get it. So a tile may be between 2 buff tiles so I'd build the corresponding building to take advantage of which buff I'd prefer ?

Reply #3 Top

Well, yes, but the buildings themselves also provide adjacency bonuses.  A manufacturing building will provide an adjacency bonus of +1 level to other manufacturing buildings, a marketplace will provide +1 bonus to other economic buildings, etc. 

Reply #5 Top

I'll give an example, one similar to what I often encounter:

A tile has a bonus, +2 to research and +1 to neighboring manufacturing.  This tile is adjacent to 3 connected normal tiles.

Like this:

  x 0

x R 0

  x 0

Where x is no tile to build on, 0 is a regular tile with no bonus, and R is the research bonus tile.  The 0's each have +1 to manufacturing because of the R tile.

So my options are:

  • Build a research lab on R, build factories on 0.  This seems to takes "full advantage" of the tile bonuses, but limits building adjacency bonuses to 2 or 3:

  x  2

x  2  3

  x  2

  • Build a research lab on every tile, giving the following bonuses:

  x  2

x  5  3

  x  2

  • Build a factory on every tile, giving these bonuses:

  x  3

x  3  4

  x  3

 

Or, I could completely ignore the tile and build whatever.  There's no rule saying you must take advantage of these tiles, and if the tiles just don't fit into your plan for the planet, sometimes that is the wise decision.

As you can see above, sometimes the best decision is to pick one or the other, using building adjacency to boost bonuses higher.  On the other hand, if I have, say, 2 tiles adjacent, one of those tiles having +2 influence, +1 approval, I will sometimes build an influence building and an approval building.

But every choice is different, every planet is different, and there's no "right" way to choose every time.  How I choose depends on what I have in mind for the world, based on its location, inherent bonuses, colonization events, and what my empire needs.

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