Labratory Mechanics

So I'm really enjoying the new meta as it develops, people are going for earlier tech buildings and experimenting with stuff that isnt just rush Offworld ASAP.

 

One thing that has really frustrated me however is the way research works in the game.  Specifically, when you target either a Lab or an Engineering Facility with dynamite, the structure is destroyed BUT none of the research time is lost, and neither are the chemicals invested into that research.  You simply click "repair" for a bit of steel and 20 chemicals, and viola everything is back online.  The only real way from stopping people from getting the really big game-changer techs is by getting them first, or artificially raising the price of chemicals if you see your opponent doesnt have a source.  I think you should at least lose some of the chemicals invested into the tech and some of your research progress if the structure is destroyed.  Otherwise there really isnt too much point destroying these buildings for anything more than 2k (early prices of black market), as the loss to the opponent is so minimal its just not worth even trying to stop them.

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Reply #1 Top

Also equally as irksome was what happened to me in a recent game:

 

My opponent got an early Patent Lab.  I mutinied it, took about 4 seconds to look over my list of options, than chose the "Units are Powered with Water" tech, as the bigger techs would have taken too long.  Unfortunately with about .5 seconds left to research the tech, I lost the Mutiny, and my opponent got the tech!  That is really ridiculous, I had basically no time to choose from the list before the Mutiny was totally ineffective, AND I paid 3k for the Mutiny, on top of the price of the chemicals for the tech, and lost it for free to the opponent, pretty back breaking.

Reply #2 Top

Thanks for that.  I wondered what happened on mutiny research.  I guess if you got lucky, you could mutiny right before your opponent gets something, but that would be by chance.