Different terrain generation

Ye the title says it all.

Each world type giving there own resource or different way off gathering them.

Example, gathering Fuel/oxygen from forest tile's and glass from sand tile's.

Or having terrain generate plastic instead of carbon tile's and rubber instead of silicon tile's, adding up to a different way of approaching the game and market, each world taking a different aspect

these are just a few example's but the possibility's are endless

 

thx for your time

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