Collective UI Feedback

1) Building options screenshot:

http://i.imgur.com/YCC8R5X.jpg

As you can see the buttons are minimalistic, they are barely twice the size of my mouse pointer, and they're all next to eachother, its already hard enough to read the text, well I know which one does what. But it happens in every single game that I misclick on scrapping the building instaed of shipping production. I'm competitive and I micro production when needed. This is very very frustrating.

There are two things that can be done:

* Make the UI much bigger so that it fits in between the two elements on the left and on the right , well you know not completely, design it properly, but make it 2.5x bigger i'd say.

* A confirmation window when scrapping a building, since resources are lost, time is lost, it's takes a big toll on your eco. Especially if you're playing something like a CEO game

 

 

2)  Exit - Leave Game

The patchnotes say there is now a warning box for the host, we need a warning box for every user in an MP game, it's easy to misclick ESC, like you wnt to exit a menu and then mouseclick right into the exit game button, because it happens to be located where you clicked. Happened to me twice already in a running MP game.

 

3) Lobbies

The lobby needs a Ban button, and kick should not ban instantly. I sometimes go afk for 20-30s to wash my hands or grab some water, and there are some impatient trigger-happy hosts around. This then stops me from getting in again, very frustrating, especially if you have been waiting for a bit. Also the way lobbies show, that when the game starts players are seen to be leaving the lobby is weird, there are tons of other bugs like players not showing to have left the game, but I guess that's more a networking issue than a UI issue.

The lobby should be 'closed' instead of players leaving the game one by one, and the lobby getting closed automatically. (Is this by design due to it being a P2P lobby and you got no control over the situation?)

 

 

Other than that there are a few things that I noticed but don't remember properly, if something comes up repeatedly I'll bring it up.

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One thing that I keep forgetting. I actually noticed it was affecting Soren as well during the twitch broadcast today that's why I remembered.
It's completely unnatural the way it currently works: active black market actions. The fact that you need to click twice to use it, it should only be a single click.

You could see Soren select a hostile action with his mouse and hover over the building to try to use it, to realize that it's not working and go back and click it again. That should really be fixed in addition to my points in (1). They're the biggest UI flaws currently residing in the game.