Trying my hand at modding, have a few questions
Hello everyone:
I am trying to add a faction specific building into the game, however I am running into a bit of trouble:
Here is the code for the building (I am just copying the Scrying pool ATM)
<ImprovementType InternalName="Mana Forge">
<DisplayName>Mana Forge</DisplayName>
<Description>Mana Forges increase the yields of any city they are built in.</Description>
<RequiresCity>1</RequiresCity>
<BarredTerrain>River</BarredTerrain>
<BarredTerrain>SwampTerrain</BarredTerrain>
<PreferredTerrain>City</PreferredTerrain>
<PreferredTerrain>Category:Land</PreferredTerrain>
<PreferredTerrain>Forest</PreferredTerrain>
<Prereq>
<Type>Race</Type>
<Attribute>Race_Type_Ancients</Attribute>
<Target>Player</Target>
</Prereq>
<LaborToBuild>120</LaborToBuild>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>TileYieldEssence</Attribute>
<Value>1</Value>
<PerTurn>1</PerTurn>
<Provides>+1 Essence</Provides>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>20</AIPriority>
<AITag>Study</AITag>
</AIData>
<ArtDef>Art_ScryingPool</ArtDef>
</ImprovementType>
When I start a new game with my custom faction, it shows the Mana Forge as something I can build on the Sovereign screen, however when I start a new game and start a new city, the Mana forge does not show up in the build queue. Am I missing something?