cash/debt as a resource
I wanted to bring up the possibility of a new resource category--debt. It's been mentioned a few times in other posts, so I thought I'd start one here to flesh out the idea. Here's my first crack at a proposal. I think it would add a great new mechanic and would be potentially pretty easy to implement.
The idea is to make "Cash" it's own resource on the left rail along with the other resources. You could buy cash in $100 (up arrow click) or $1000 (shift+click) increments. Each time you buy cash, you get an amount of debt equal to the cash. The interest rate starts at 10%, but for every X amount bought/sold on the market it goes up/down by 1%, so eventually it gets to 5%, 15% or whatever as it gets bid up or down. Whenever an interest payment triggers, that payment is the prevailing rate (no long term debt in this game!) At the same time, you could use cash to "buy" debt. This would either erase your debt or make your debt go NEGATIVE where you'd earn the interest rate as a return at the same time as interest payments trigger.
I like this because it wraps into mechanics the game already has, like interest payments every X seconds, buying/selling raising/lowering resource prices, etc.
What do y'all think?