balance issues, sound, UI
First off, fantastic game! This game is more complete and fun than most AAA games I've played recently at their official launch (Rome 2, Sim City UGH). Now to comments in bullet form:
- The game is very balanced right now. Yes, there is a rush to offworld trading in resource-rich games, but that's okay. You have to end the game sometime and I think it's fine. All these newbs keep playing on maps with a billion of everything. Of COURSE prices are going to crash late game making off world trading the only viable strategy

- How did Capitalism 2 influence the game? I really liked their robust stock market, where you could buy/sell shares, earn dividends, and debt/equity finance. You would take control of a company after 50% ownership. I realize that's not the point of your game, but I really like this fully built out aspect.
- One commenter suggested treating cash as it's own resource, where you would buy/sell bonds and the price was an interest rate. This would take some thinking, but should be "easy" to program and implement compared to many other features. This would add a ton of richness to the game.
- I LIKE the text-to-speech voice. It's like my own robot personal assistant. LOOK AT ALL THE MONEY!
- UI improvements are necessary, and I know you'll take care of those, so I won't say much. My top priority would be a mini map with toggles for resource types and players. I want to be able to find all the power generators for player X and EMP them and I want that to take me 3 seconds of in-game time to find it and execute.
Great game! Keep it up!