Runaway Leaders
Great game so far, really enjoying the early access. For those of you playing for longer than the steam early access, how do you see runaway leaders as a problem? The positive feedback of thrusting yourself forward especially in terms of additional plots seems to rally some early successes forward. While often it's two players that are rushing ahead, I can't help but feel like sometimes if you're in last in the early game you just don't have much chance to catch up.
Catch up mechanics could be employed if people feel this is an issue. Could ramp up the penalties of upgrading your colony to place more of a decision on whether or not to actually pull the trigger. Could also tie the black market costs or availability to colony level making it a bit easier for catch up. Thematically makes some sense as larger firms are always under more legal and regulatory scrutiny whereas a smaller firm may be more free to engage in off the books activities. Another option could be emerging resources later in the game that would reward players who may not use all of their plots immediately.
As a StarCraft player there's always that pro player mantra: If the opponent is attacking, defend. If the opponent is defending, expand. If the opponent is expanding, attack. I really like that kind of play because it rewards recon and strategic timing. Would be neat if some kind of decision matrix like that could be applied here, maybe there is I just haven't picked up on it yet.
Anyway, this could be a non-problem when seen from an early player... more interested in feedback about people's experiences and maybe some tips for what to do when you see yourself far behind by the midgame. Thanks!