Recommendation: Speed as an inverse function of average remaining player level
Thoughts behind this recommendation: I have played many RTS games and MOBA games (Warcraft, Starcraft, League of Legends), many which require fast thinking and high APM, and while this game doesn't necessarily focus on APM per-se in the traditional sense, the endgame in Offworld (even on normal speed) is too hectic and fast paced. One simply does not have time to manage even 5% of the structures in the last 10 mins of the games I have played. Your basically bouncing between the Offworld Trading window, the market, and the stock screen. Furthermore the QUANT/CALCS require more brainpower per second in the endgame than say the rote muscle memory building and attacking in the late game of a traditional RTS. WHICH BY THE WAY IS AWESOME!
My recommendation is that the speed of the game be some form of inverse function of the average of the remaining players colony level.
This would allow the early game to remain on its current pace and incrementally speed up as the colony's level of each player rises.
Averaging this speed into some inverse formulaic curve seems to have other interesting impacts on to when and why players choose to upgrade their colonies (thus slowing down the game).
What do ya'll think ?

