Computer Optimization (Mantle?)

So I'm curious if the game currently supports Mantle and if so how to enable it?

I have R9280 card that runs mantle on Battlefield and a few others that really does improve performance.

 

GalCiv3 really seems to stress test my system however.  These are the rest of my system specs: W7 Pro, AMD A10 6800 cpu  16g DDR3 1800 ram..

I decided to play an Immense map with everything turned to Abundant.

 280 turns in the game starts to lag a lot.   I ran a quick diagnostic and found my CPU was at 89% load across all four cores and I had 8.9 gigs of memory currently being used.

However the catalyst diagnostic showed that the video card was only under 22% load and it was only using half of the VRam available to it.

 

So I'm curious... it seems that some parts of Gal Civ are still running as though it is a 32bit game.. and not using all of the processes available to a true 64bit (the money overflow issue as an example)

So I'm curious if there is something I can do to improve my computer... or if this is stuff that SD is working on to better optimize the game and will improve before launch?

I'm fine with just playing large or Giant maps..  or lowering the number of stars....    So if the answer is simply that I'm asking my computer to do more that it can do I'm cool with that.  But if I can make things better on my side, I'd like to know.

14,878 views 5 replies
Reply #1 Top

I seem to see a pattern that the game always lags substantially on bigger maps with more abundant settings.  I think galciv 2 was the same way.  For this game, instead of having the minimum and recommend system specs, there should be recommended system specs for each map size.  For example, the min specs could work for tiny and small maps, etc., etc.

Reply #2 Top


I'm curious if the game currently supports Mantle

It doesn't.

and not using all of the processes available to a true 64bit (the money overflow issue as an example)

64-bit is about addressing. There's no reason you can't continue to use 32-bit integers, just like using 8 or 16-bit values on a 32-bit architecture. Overflows are more likely a result of unsigned-vs-signed errors and just plain bad math, and can happen just as easily with any size.

SD is working on to better optimize the game

Yes.

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Reply #3 Top

Hey, thank you for the direct reply!

Given the things You guys have posted about Mantle...    Is the goal to have it be Mantle supported or is the plan simply for DX and thus DX12?

 

 

Reply #4 Top

Most of Brad's comments on that are in the context of Nitrous which is made specifically to take advantage of DX12 and Mantle. GC3 was already in development well before Nitrous was started though so it's using a more traditional engine.

Reply #5 Top

Strategy games are a general rule are usually pretty demanding on the CPU and unfortunately the AMD APU's are less than stellar CPU's.  That said, it's still beta and there's still optimization to be done so hopefully you will see improvement.